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AI controlled subisidiaries

Posted: 14 Feb 2007 20:17
by Matrix666lb
Maybe this sound a little crazy..

If you've readen my critique, the most annoying thing to me and to some other people was the huge amount of money, with which you have nothing to do. My idea to solve this problem (partially) is to let the players to create subsidiaries controlled by AI. I think, if you think that this isn't a bad idea, that it would be easy to implement, because the AI works, and the only thing to do is to give it control over bubsidiary money.

Oh and of course, if AI does bad.. you could correct what he done. Mainly just take control back.

Posted: 15 Feb 2007 01:19
by DonRazzi
Damn, very good idea... I don't know how to waste my money fast enough, but that's a thing the AI is really usefull for... I can't wait see a whole 2048*2048 map covered with airports...

Posted: 15 Feb 2007 07:19
by imaginner
This could be very interesting! Worth experimenting with (I think) but I doubt whether it would really realize its task (is the AI good enough to waste your money properly?)

Posted: 15 Feb 2007 16:06
by Matrix666lb
Oh.. by the way.. i think :idea: that it would be nice if there was an ability to set AI:
  • -speed of constructions
    -intelligence factor
    -kind of transportation methods
All of these would of course cost. You could compare AI controlled subsidiary to a authorised manager, to who you pay salaries for his references (speed, etc.)

What do you think about it?

Posted: 12 Mar 2007 22:11
by Matrix666lb
Well.. i see my topic died in the natural way of eldernes ;). So i would like to make the suggestion again. I really think that such a subsidiaries would be a good solution for some problem.
As i've been reading some forum news, I've read someones topic about how he made the AI build city buss networks, achieving high profit. Haven't you been ever bored with making networks in cities? Trying to put thousands of stations, and didn't making it, because the city grows too fast? I think, that AI controlled subsidiary would be a solution for such a problem :).
Please respond :cry:

Posted: 13 Mar 2007 18:20
by Ben_K
Im sure many people agree! :) I think the problem is that you need to either start coding it yourself or find someone who can do it for you/help you. Once you get a patch here and people can have a play, the idea will start to take shape and people will help you to improve the idea.

Posted: 13 Mar 2007 21:07
by mpettitt
I've been setting the game to 7 ai players, using the new ai, then buying them up every few years, to encourage more stations. The problem with this is that you tend to end up with a lot of duplication in some areas (where subsidy offers were) and hundreds of ancient vehicles...

Posted: 14 Mar 2007 15:02
by DarkSoul
mpettitt wrote:I've been setting the game to 7 ai players, using the new ai, then buying them up every few years, to encourage more stations. The problem with this is that you tend to end up with a lot of duplication in some areas (where subsidy offers were) and hundreds of ancient vehicles...
isn't there an autorenew function in the game somewhere or was that TTDpatch?

Posted: 14 Mar 2007 19:39
by Ben_K
Yeah, there is, but I see mpettitts point - you get loads of crap AI routes with old buses and bad ratings. It takes a while to find them all and get rid of all the old bus stations etc.