Bridge Graphics - Deck Type
Posted: 08 Feb 2007 12:14
Current bridge graphics consist of the following sprites:
4 sloped ramps
4 level ramps
2 spans - rear structure with deck
2 spans - front structure
2 footings
Let me know if I missed anything.
The current situation with respect to the deck is that it is integral to the graphic and versions must be redrawn for each supported road set and track type, a lot of extra work for bridge artists who want to support all deck varieties.
This also applies to the ramps.
Why not make the deck portion generic such as transparent or perhaps a neutral grey and then add a coding parameter that checks for the currently invoked road or track type and then applies the appropriate straight section onto the road deck?
This way we could have truly compatible bridge sets that avoid the need for artists to chase down one another to get permission to adapt graphics.
Another benefit would be flexibility for the day when NewRoutes is a reality.
4 sloped ramps
4 level ramps
2 spans - rear structure with deck
2 spans - front structure
2 footings
Let me know if I missed anything.
The current situation with respect to the deck is that it is integral to the graphic and versions must be redrawn for each supported road set and track type, a lot of extra work for bridge artists who want to support all deck varieties.
This also applies to the ramps.
Why not make the deck portion generic such as transparent or perhaps a neutral grey and then add a coding parameter that checks for the currently invoked road or track type and then applies the appropriate straight section onto the road deck?
This way we could have truly compatible bridge sets that avoid the need for artists to chase down one another to get permission to adapt graphics.
Another benefit would be flexibility for the day when NewRoutes is a reality.