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High-poly or low-poly?
Posted: 30 Nov 2006 04:47
by Need_Help
As I know, usually the models being used in games are low-poly, so I wanted to know, TE will be using high-poly or low-poly models? I am willing to help to make 3D objects since I have some experience with 3DS Max8.
Thanks

Posted: 30 Nov 2006 08:52
by Hyronymus
Last thing I remember was we decided low-poly to not kill the FPS rate.
Posted: 30 Nov 2006 10:27
by Need_Help
So, whats the maximum polygons in a single object?
Thanks

Posted: 30 Nov 2006 11:08
by Purno
Dunno, but I guess that depends on the size of the object. I could imagine we would allow a house to have more polys than a streetlight, to give an extreme example.
Posted: 30 Nov 2006 11:18
by Need_Help
But I will always come out a quite high poly thing.....
Thanks
