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(IMPLEMENTED) How do you get new cargos to work?

Posted: 02 Nov 2006 17:52
by mrMann
Please help!

Posted: 02 Nov 2006 18:06
by DaleStan
One of:
1) Use TTDPatch.
2) Implement support for newcargos in OpenTTD.

Posted: 02 Nov 2006 18:58
by mrMann
and how do I get newcargos implemented?

Posted: 02 Nov 2006 19:23
by Invisble
either ask someone to impliement it (though the Dev's are busy and I believe that it is in the pipeline......maybe......)

or

Write a patch to impliment it yourself.

Posted: 02 Nov 2006 19:27
by BlazE
mrMann wrote:and how do I get newcargos implemented?
For that you need some programming skills in the language C. Then you have to check out the OpenTTD source code, you have to become acquainted with the source code, write a patch for the new cargo, test that patch and publish it somewhere on the forums.
If you are a normal user/no programmer then I think you are not able to implement new cargos into OpenTTD.

Posted: 02 Nov 2006 19:45
by belugas
Or you could wait until we actually finish the already undergoing implementattion ;)

I'm not going to give any ETA, the usual answer : when it will be ready...
But there is already a great deal of it currently done.
So... patience :)

Posted: 02 Nov 2006 19:53
by mrMann
I was only wondering. Now: how do u write a patch? :o

Posted: 02 Nov 2006 20:13
by belugas
The kind of patch we're talking is basically source code differences between what you wrote in your own version of OpenTTD sources and the one we keep in what we call the trunk.
The difference is actually what we call a patch. As itself, it's worthless unless you can apply it to another version of the sources and compile it.
Hope it answers the question :)

Posted: 02 Nov 2006 20:30
by mrMann
If anyone has a patch for getting petrol/tourists in the game, please help

Posted: 02 Nov 2006 21:14
by DaleStan
No one has one. You have to create it yourself.

Posted: 03 Nov 2006 09:05
by bobingabout
or wait till someone else finishes writing 1.

as said, its not written yet.

Re: How do you get new cargos to work?

Posted: 15 Dec 2007 17:41
by mrMann
I have a right to resurrect this year old topic, and shall do so by saying: Can a mod lock this?

Re: How do you get new cargos to work?

Posted: 15 Dec 2007 19:21
by Sacro
mrMann wrote:I have a right to resurrect this year old topic,
And who gives you this right?

Re: (IMPLEMENTED) How do you get new cargos to work?

Posted: 15 Dec 2007 19:36
by Ben_Robbins_
Locking a topic doesn't stop people from reading it, just responding, and nobody was trying to respond. So you have resurrected a thread with a response, sparked a response, just to request no responses where there were none. I fail to grasp why you did this, but the topic shall be locked on request.