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Posted: 02 Feb 2007 10:51
by michael blunck
@wallyweb
> It would appear that we have drawn Michael out of his laboratory/studio just a bit.

TBH, only from the kitchen having put together my famous apple pie for the weekend. :P

> Did you say animated, Mr. Blunck? 8)

All my newindustries are animated. Some to such a degree that I can barely handle it. :twisted:

> [...] We will soon have UK, NA and EU to select from.

I doubt a UK "snow industry" would be that realistic? Even the Royal Family travels to Switzerland to have some winter fun. 8)

regards
Michael

Posted: 02 Feb 2007 11:30
by wallyweb
michael blunck wrote:@wallyweb
> It would appear that we have drawn Michael out of his laboratory/studio just a bit.

TBH, only from the kitchen having put together my famous apple pie for the weekend. :P
Yum! :D
michael blunck wrote:> Did you say animated, Mr. Blunck? 8)

All my newindustries are animated. Some to such a degree that I can barely handle it. :twisted:
I am now having visions of animated industries gone wild, ravaging the world. :twisted:

michael blunck wrote:> [...] We will soon have UK, NA and EU to select from.

I doubt a UK "snow industry" would be that realistic? Even the Royal Family travels to Switzerland to have some winter fun. 8)
That is because they are rich! The peasants get to head for the highlands here :P

Posted: 02 Feb 2007 11:55
by michael blunck
@wallyweb

>> I doubt a UK "snow industry" would be that realistic?
>> Even the Royal Family travels to Switzerland to have some winter fun.

> The peasants get to head for the highlands here :P

Yeah. What I said: no snow. :P :P

regards
Michael

Posted: 02 Feb 2007 12:21
by DanMacK
Animated eh Michael? Well, I did say that was just a mock up... :twisted:

Thanks for the comments guys, the sawmill comes first, then the ski resort. I want to modify that hotel... I was thinking of animating it as well, just not sure how yet.

Posted: 02 Feb 2007 12:31
by wallyweb
michael blunck wrote:Yeah. What I said: no snow. :P :P
Some of those cam shots show snow. :wink: But this could be a good excuse for adding another level to the ski resort industry where it accepts goods (snow making equipment). Just kidding. :lol:

Actually my reference to NA, UK and EU was more towards set variety rather than ski resorts in particular.

Moving this discussion back into the realm of "on topic", some suggestions for DanMack re the ski hills: The spacing between the chairs on the lift are somewhat irregular. Also the hill itself could use a bit more texturing/featuring with the addition of those infernal moguls that some of us skiers are so fond of breaking our legs on.

Posted: 02 Feb 2007 13:08
by Sleepie
wallyweb wrote: Moving this discussion back into the realm of "on topic", some suggestions for DanMack re the ski hills: The spacing between the chairs on the lift are somewhat irregular. Also the hill itself could use a bit more texturing/featuring with the addition of those infernal moguls that some of us skiers are so fond of breaking our legs on.
Yes, that's what I mean with "some kind of ski piste". I think they should be also placed in a random manner for greater variation. Next would be the ability to build the ski resort in different directions.

Posted: 02 Feb 2007 15:43
by DaleStan
Sleepie wrote:So it is possible (in TTDP) to use different new industrie sets, that provides equal industrie chains, side by side in one game?
Yes, as long as you don't exceed the limits: 37 industry types and 32 cargo types.

A few magic NFO incantations may be required to keep the cargos from colliding, though.

Posted: 02 Feb 2007 18:21
by Born Acorn
michael blunck wrote:> But where are the skiers???

Hehe. For the AlpineClimate industries I have something suspiciously similar in development. O/c with skiersĀ“ and ski-lift animation. 8)

regards
Michael
Stop teasing us! :p

Posted: 03 Feb 2007 06:09
by CPCNMAN007
Wow amazing DanMack :shock:

Posted: 03 Feb 2007 08:34
by Raichase
Whoa, DanMacK surpassed himself! Didn't think he could do that. But as he, Michael and Pikka prove, they just keep finding bigger rabbits in their hats.

Posted: 03 Feb 2007 13:36
by lifeblood
Mmm! Very nice work on the ski hill and the sawmill. I reccomend adding some variation to the ski hill, so that it's not just a straight, flat slope. Perhaps a ridge and a valley would be nice.

Soon I'll have something to show for the auto plants.

Posted: 04 Feb 2007 14:24
by Ben_K
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
I want to be able to make graphics like you guys. :(


Awesome... 8)
lifeblood wrote:...I reccomend adding some variation to the ski hill, so that it's not just a straight, flat slope. Perhaps a ridge and a valley would be nice.
And a few more trees that people ski around? (Or into :? )

Posted: 10 Feb 2007 19:31
by lifeblood
Dan, while making some toast for lunch an idea came to me. How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?

Also, can we have the Auto-assembly plant recieve steel as well? There's often stamping taking place at these facilities.

Posted: 11 Feb 2007 16:10
by DanMacK
I'm more inclined to ship the parts to the plant. The Ford plant here accepts frames and high-cubes of parts, but no raw steel to my knowledge.

re: the warehouse... it's a possibility.

Posted: 11 Feb 2007 19:00
by wallyweb
lifeblood wrote:How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?
DanMacK wrote:e: the warehouse... it's a possibility
In my games I often use Aegir's freight buildings for just such a setting, not just for goods but also for food. I set the goods/food warehouse station just outside the town(s) and then use trucks to complete the delivery to local stations within the town. It is very effective and realistic and it adds an interesting level to the gameplay. Keep in mind that buildings within the towns already accept food/goods and only need a station to service them.

Posted: 18 Apr 2007 03:15
by lifeblood
Here be my effort for an automobile assembly plant.

Posted: 18 Apr 2007 04:57
by Oz
:shock: I think I need to change my pants! Holy sh.....

The only suggestions I have is to make the windows a little less flat. Maybe a GM or Ford symbol to drive home the point that its an assembly plant, and not some random factory? Otherwise, perfect!

Cheers!

Posted: 18 Apr 2007 05:18
by ISA
Wow very nice! :o

Posted: 18 Apr 2007 06:05
by andythenorth
lifeblood wrote:Dan, while making some toast for lunch an idea came to me. How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?
Railroad Tycoon 3 has pretty good industry chains (albeit with a completely different, totally addictive complex economic model that would be out of place in TT). Warehouses in RT 3 function to provide demand for goods of various kinds. Along with ports (which are similar), they also act as proxies for import / export off the map (for scenario goals).
lifeblood wrote:Also, can we have the Auto-assembly plant recieve steel as well? There's often stamping taking place at these facilities.
Again, RT3 does this and it works well, the auto plants also need tires, which means a rubber chain, (and in the complex economy, demand for gas / diesel goes up about the same time demand for autos starts).

Posted: 18 Apr 2007 07:25
by Sleepie
Very cool :)