Mod requirement problems
Posted: 16 Sep 2006 16:50
Hi guys,
I am thinking of knocking up a fictional Aussie scenario to use Popey's Aussie pack stock in - but my Lomo install is full of mods - so is it the case that even if I make the scenario unmodded, everyone else using the scenario has to have the same mods?
I did previously release a Tayside scenario but used another machine with an unmodded install to develop it on being mindful of the problem - so does this problem still exist, or is it avoidable if you avoid using mods in the scenario?
I am thinking of knocking up a fictional Aussie scenario to use Popey's Aussie pack stock in - but my Lomo install is full of mods - so is it the case that even if I make the scenario unmodded, everyone else using the scenario has to have the same mods?
I did previously release a Tayside scenario but used another machine with an unmodded install to develop it on being mindful of the problem - so does this problem still exist, or is it avoidable if you avoid using mods in the scenario?