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Real Arcade Town Set (in progress!)

Posted: 03 Sep 2006 14:56
by PeCeT_full
OK, I'm new as graphic creator. For first try I've created this edition of original house from TTD. Next, I will create next editions.

Posted: 03 Sep 2006 15:08
by The Irish
Nice work :D

That is very good, especially for a first try.

Posted: 03 Sep 2006 15:34
by Redirect Left
Yes, very good!
I see potential!

Posted: 03 Sep 2006 15:49
by michael blunck
Anyhow, there“s no use in modifying copyrighted material.

regards
Michael

Posted: 03 Sep 2006 17:57
by PeCeT_full
And here we go again! :-) Look for the original and my under original flats. What's better?

Posted: 03 Sep 2006 18:03
by GameR
PeCeT_full wrote:And here we go again! :-) Look for the original and my under original flats. What's better?
the origanals.. the coulers of your version are to bright...

Posted: 03 Sep 2006 19:31
by Sonicelo
Try to make something from scratch :)

Posted: 03 Sep 2006 19:34
by Purno
Editing someone's work isn't a bad way to learn something, but you won't learn much of just copying a house next to another one. Make it a bit more complicated for yourself :wink:

Posted: 03 Sep 2006 19:45
by PeCeT_full
OK, it's a small update of flats...
When I will got a GRFMaker, then I create more, more new graphics! :D

Posted: 03 Sep 2006 20:01
by White Rabbit
I'll be waiting for your own graphics. ;)
By the way, that avatar looks like an AST wallpaper. I had the exact same one on my old computer.

Posted: 03 Sep 2006 20:03
by Redirect Left
the avatar reminds me of Windoows 95/98 Installation screen.

Posted: 04 Sep 2006 04:19
by DaleStan
PeCeT_full wrote:When I will got a GRFMaker
Personally, I recommend:
- grfcodec 0.9.10
- grfcodec 0.9.5 (yes, both versions)
- NFOEditor (because this particular program can only read the output of 0.9.5 or earlier)
- NFORenum

Numbers 2 and 3 are optional, but they make adjusting the sprite offsets substantially easier. Strictly, number 4 is optional too, but only if you're a glutton for punishment. Then again, some people would say that only glutons for punishment use NFO in the first place.

These programs are quite good at letting you do absolutely everything that's in the NewGrf spec, unlike GRFMaker, which, for better or for worse, often thinks that it is smarter than you.
Sometimes that's a good thing, but I generally prefer programs that say "I think you're being an idiot here, but I'll let you be an idiot if that's what you so desire", especially with languages that change so frequently.

Posted: 04 Sep 2006 08:27
by jonty-comp
Captain_Kirk76 wrote:the avatar reminds me of Windoows 95/98 Installation screen.
That it most certainly is! :D
Anyway, enough off-topic.

Nice graphics there, I think you should be good enough to draw a few of your own houses, using those as a reference. :]

Posted: 04 Sep 2006 15:55
by PeCeT_full
Hmmm... How about this new shops and offices?
PS. Zimmlock, I'll add you to credits, because this umbrella is from your pack (public access if anybody don't know).

Posted: 04 Sep 2006 16:09
by Snail
Not bad at all! You've got some talent :)

As mentioned by others, studying and editing existing graphics can be a very good way to learn the basics of TTD graphic and there's nothing bad in it.
However, since now you have already got some practice, why not starting something yourself? Get a simple model of a real house or something, and try to render it in TTD style, using the experience you've gained so far.

Posted: 07 Sep 2006 02:23
by Train-a-Mania
That's a good place to start.

Posted: 17 Sep 2006 18:54
by PeCeT_full
OK, I'll create my own graphics after create GRFs from this (thanks to Szappy for send me GRFMaker). I tested Shops and offices and here's error. Can anyone help me? I changed the pallete options (check all and uncheck all) and... problem is again. A picture:

Posted: 18 Sep 2006 13:55
by Jezulkim
That looks like the bounding box is too small for that.
You can enlarge it by editing the numbers after the sprite location, 18 8 on my example.
0 C:\TTD\SPRITES\trg1.pcx 530 10664 01 18 8 -3 -10
Find more help here: http://wiki.ttdpatch.net/tiki-index.php ... oordinates. The section "Coordinates" is what you want.

Posted: 18 Sep 2006 14:46
by DaleStan
But you can't change the bounding box that way. Bounding box and sprite size have nothing to do with each other.

The bounding box is it the house's action 2

Posted: 18 Sep 2006 14:56
by Jezulkim
Sorry about the incorrect information.
BUT does increasing the sprite size fix the PeCeT_full's problem?