uzurpator wrote:In the light of what Csaboka said in the rating thread.
The game is already to easy
Generally it is because after some time profits excel spending.
I'm in general agreement that this can be an issue.
It is far too easy to make a mint-full of cash.
However, care must be taken not to go overboard. An example here is the cost in some sets of pulling buidings. They were totally out of reality to the point that the player was discouraged from pulling buildings at all, resulting in the player not spending any money to do this. Money not spent is money saved. If you want somebody to spend their hard earned cash you have to keep the prices within reason. If you want to challenge the player's profitability, encourage him to spend his money.
As for your point by point suggestions:
uzurpator wrote:- Increase the loan rate % range. Currently it is 2-4%. How about 1-50%?
50% is a bit high. I would cap it at 25.
Can the loan rate be made to scale up with the amount borrowed? As in the more you borrow the more its gonna cost ya! Perhaps setting the rates to increase 1% for every additional 1,000,000 borrowed.
uzurpator wrote:- Introduce wagon running costs. (grf modifable)
- Instead of the now depreciated difficulty setting of runnining costs low/medium/high introduce a multiplier of the grf data (from 1 to 10000) the absurd top value is for the games which would use the 'Daylength Hack' or the switch with it once it is introduced.
- Expand property maintenence:
-- A piece of track costs: $25/month
-- Landblock: $10/month
-- Road: $20/month
-- Station: $200/month
-- Airport: $1000/month
-- Lorry/Bus bay: $100/month
-- Lock/Canal: $50/month
-- Other: $100/month
- Include other costs
-- Change of livery: $10/vehicle
I like these.
The next one I'm not to sure about as I don't play with the AI.
uzurpator wrote:BTW - AIs should get $10k stipend each month as a help.
Oh yes ... the most dreaded two words in capitalism ... Income Tax.
That'll make any budding tycoon think twice about earning a dishonest living.
Perhaps a property tax could be imposed with the player's ratings going up in proportion to the amount of tax spent in a town.