This would be 1/4 of the total amount (just counting the rail/electric/mono/mag)
One third. Electric uses the exact same sprites as regular; it just adds the catenary sprites.
Some of the lights in there look like they're facing along the tracks, not along the road. The last two in the second row on the left side, for example.
Those are impressive, but 308 per landscape, per road type is insane.
No. That's 308 per road type per track type -- 924 per road type, unless you pull overlays. Ben's got all the landscapes in there
I guess there are probably ways to overlay sprites on top of each other, so I'll have to start looking at the newgrf specs and seeing how that could be done.
You won't find that in the newgrf specs.
I might suggest:
Four gate/light sprites per base sprite: one left and right gate/light for open/clear and another for closed/occupied. One might work, but I'm worried that there might be bounding-box fun if you do that.
Then duplicate this for the other direction. (N/S vs E/W)
Then just grab the appropriate sprites out of trg?r.grg, and past them on top of the road base. Except that this will work poorly for maglev.
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