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Bridges over..A LOT of things
Posted: 13 Jul 2006 11:14
by Redirect Left
I have seen this in OTTD, and was wondering, is it possible to do on TTDPatch ?
Posted: 13 Jul 2006 11:23
by dragonhorseboy
there already is a thread regarding diagonal bridges if you hadn't even noticed it yet
re bridges parallel to another route underneath it..humm...I don't know since it would then require diagonal codings to let the rail/road underneath escape away from the piers
Posted: 13 Jul 2006 12:00
by khamura
No, it's not possible. For pathfinder reason.
Posted: 13 Jul 2006 12:37
by Redirect Left
So are they magicians over at OTTD?
Posted: 13 Jul 2006 13:04
by Ramshill
No they just treat bridges as tunnels for route finding.
Posted: 13 Jul 2006 15:59
by SuperTycoon
Captain_Kirk76 wrote:So are they magicians over at OTTD?
Less sarcasm please - you know what OTTD is don't you? It's completely TTD completely rewritten in C, thus impossible for TTDP does not mean impossible for OTTD.
(Strictly speaking its not impossible, but you'd need to rewrite the pathfinder - actually Oskar is doing just this, but i think it's going to be a while before its working, and may allow some of the possibilities shown above (and a few more too))
Posted: 13 Jul 2006 17:02
by Dave
El Capitano you should know this by now man.
Posted: 13 Jul 2006 17:25
by dragonhorseboy
I agree with you dave...I think its a bit odd that this would be posted when its already been mentioned well in the past - no?
Posted: 13 Jul 2006 17:46
by Redirect Left
Dave Worley wrote:El Capitano you should know this by now man.
Are you been paid to post in all my threds, and reply to eerything!
Posted: 13 Jul 2006 18:10
by Dave
Well... This is how it goes... post easy questions, get easy answers.
I can't answer questions about coding... but I can answer questions about most of the game's nature.
You've been here long enough, you should KNOW that it's not possible with TTDP.
Posted: 13 Jul 2006 20:28
by Redirect Left
Dave Worley wrote: you should KNOW that it's not possible with TTDP.
As a wise man once said (Hyronymus to be exact), "Everything is possible, you just need someone 'dedicated' enough to waste a significant part of his life on it"
Posted: 13 Jul 2006 23:07
by stevenh
Which translates to a Patch Developer replying in your suggestion topic and saying they'll do it.
I've like this idea for a while... but it's staying in the impossible list.
Posted: 13 Jul 2006 23:15
by Redirect Left
stevenh wrote:
I've like this idea for a while... but it's staying in the impossible list.
Isnt the impossible list a contradiction, as nothing is Impossible

, but i understand why it would stay there, i imagine it would take A LOT of time to get right

Posted: 14 Jul 2006 00:04
by WWTBAM
A LOT of the things on the impossible list are imposible with current code dont forget.
Posted: 14 Jul 2006 03:54
by denwong
Just some personal opinion...
Honestly I don't think I'll turn this on if somebody is able to code it... you know, it's the restrictions of these bridges and tunnels which create difficulties for this game. What's the fun of it if bridges can turn 90 degrees in air, signals in tunnels, diagonal tracks under bridges etc?
I would appreciate very much the effort of the patch dev if they are able to provide us with these functions, but personally I think some of the characteristics in the game should stay so that you can't just make a messy network, get a bunch of money and become the tycoon of the century.

Posted: 14 Jul 2006 07:52
by Ramshill
I agree some things are just to TTD to be changed without making it another game. (However I know others disagree and thats fine by me also)
Posted: 14 Jul 2006 15:08
by m3henry
Captain_Kirk76 wrote:Everything is possible, you just need someone 'dedicated' enough to waste a significant part of his life on it"
did you read my sig or go to that post?
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