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Bridge can cross diagonally track

Posted: 10 Jul 2006 05:56
by Sliver
why the bridge cant cross diagonally track?

Posted: 10 Jul 2006 06:35
by WWTBAM
the map array. impossible

Posted: 10 Jul 2006 10:53
by Dave
If Patchman had a pound for every time someone said that......

*thinks of all the money patchman would have*

Posted: 10 Jul 2006 11:35
by Hyronymus
Dave Worley wrote:If Patchman had a pound for every time someone said that......

*thinks of all the money patchman would have*
Don't make him think of evil ways to get rich :wink: .

Posted: 10 Jul 2006 13:18
by Csaboka
Making them possible on the map array wouldn't be that hard, actually, I once did that with a quick hack. The real problem is that the pathfinder goes berserk when it sees such a bridge. Trains suddenly start jumping up and down from the bridge because the pathfinder thinks it's a crossing.

Rewriting the pathfinder, while certainly possible, seems to be too much work for this relatively small feature.

Posted: 10 Jul 2006 13:26
by WWTBAM
Csaboka wrote:Making them possible on the map array wouldn't be that hard, actually, I once did that with a quick hack. The real problem is that the pathfinder goes berserk when it sees such a bridge. Trains suddenly start jumping up and down from the bridge because the pathfinder thinks it's a crossing.

Rewriting the pathfinder, while certainly possible, seems to be too much work for this relatively small feature.
ok so if oskar finishes his new pathfinder for what he wnated to do then we could get these. Yey :D

Posted: 10 Jul 2006 14:48
by eis_os
When my pathfinder works, you can generally generate free style Locomotion like bridges (from the pathfinder point of view)

Posted: 10 Jul 2006 21:04
by MJS
Hm. Sounds as if there is a glimpse of light somewhere in the room... We'll wait patiently and see how the new pathfinding works out. :)

Posted: 10 Jul 2006 21:11
by Flavius
For TTD game players like me, this would open up the game a great deal and undo a restriction that no one ever imagined would ever happen.

So everyday i will check this Topic, i can dream and hope. :twisted:

Posted: 10 Jul 2006 21:26
by Dave
And I will bet Oskar delivers. I can't wait, sir! We all patiently await more of your fandaby-f**king-dozy work!!!!

Posted: 11 Jul 2006 01:36
by WWTBAM
Dave Worley wrote:And I will bet Oskar delivers. I can't wait, sir! We all patiently await more of your fandaby-f**king-dozy work!!!!
actually i tink it will be both oskar and csaboka.

Posted: 11 Jul 2006 01:38
by Dave
Then we shall bow to all of them. They are our masters and we are the people - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *prays*

Right... so TTDP developers will rule the world.. :P

Posted: 11 Jul 2006 01:59
by WWTBAM
Dave Worley wrote:Then we shall bow to all of them. They are our masters and we are the people - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *prays*

Right... so TTDP developers will rule the world.. :P
if we can do it the real way ottd shuld be able to. They made there bridges like tunnels in the sence that only the start and end exist but the rest still gets drawn.

Posted: 18 Jul 2006 01:57
by Snail
eis_os wrote:When my pathfinder works, you can generally generate free style Locomotion like bridges (from the pathfinder point of view)
Really? So even bridges with curves (not just straight ones)?

Posted: 18 Jul 2006 03:12
by PikkaBird
curving bridges might get a bit silly (AI rollercoasters in the sky like Lomo? :lol: ). But I think diagonal bridges would be welcome, if that were possible.

Posted: 21 Jul 2006 06:51
by Flavius
Curved bridges, yum. :D
Obviously as in Lomo. 8)

Posted: 25 Jul 2006 11:22
by Caelan
I love to see those diagonal bridges or at least diagonal crossings underneath a bridge. I think it would greatly enhance the game and its possiblities (i just think of all the fly-overs we have in holland.)