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<request> Advanced ttdpatch RVs

Posted: 09 Jul 2006 12:34
by comrade-max
i was wondering if theyre is an effort to add articulated RVs and Trams to Ottd, these are two important features which i feel give Ttd patch a small edge over ottd. I would like to see these in ottd, anywho just wondering if anyone is/would attempt to code these. i realise it is a lot of work i also realise im the noob here and i do not know how to code but i play the game and its just a suggestion

Posted: 09 Jul 2006 22:29
by gkirilov
RV3 works.
Trams are not really useful.

Trams

Posted: 10 Jul 2006 00:49
by maquinista
I like trams, it has some advantages of trains and some of road vehicles.
They can be ignored and not used if someone don't like it.

Posted: 10 Jul 2006 04:57
by WWTBAM
gkirilov wrote:RV3 works.
Trams are not really useful.
he meanr real articulated rvs like theseImage

Posted: 10 Jul 2006 09:36
by comrade-max
gkirilov wrote:RV3 works.
Trams are not really useful.
wots RV3?

Posted: 10 Jul 2006 09:44
by Saibot
I think it was meant as LV3 which is Long Vehicles, version 3.

Posted: 10 Jul 2006 10:41
by comrade-max
thanx

articulated trams are usefull as they can hold more passengers

1 point however if ottd used trams make sure towns cannot change tram roads as they just destry the track

Posted: 10 Jul 2006 15:40
by Bjarni
comrade-max wrote:1 point however if ottd used trams make sure towns cannot change tram roads as they just destry the track
good point, but we should consider bug fixing when we got code to bugfix :P
another issue can be seen in that "movie" robotboy posted. One tram drives though another one (near the bridge). Even though it got a nice feature to increase traffic flow, it's not really realistic :roll:

Posted: 10 Jul 2006 15:53
by comrade-max
Bjarni wrote:
comrade-max wrote:1 point however if ottd used trams make sure towns cannot change tram roads as they just destry the track
good point, but we should consider bug fixing when we got code to bugfix :P
another issue can be seen in that "movie" robotboy posted. One tram drives though another one (near the bridge). Even though it got a nice feature to increase traffic flow, it's not really realistic :roll:
well another thing that ottd can improve on

Posted: 11 Jul 2006 04:08
by stevenh
Bjarni wrote:another issue can be seen in that "movie" robotboy posted. One tram drives though another one (near the bridge)...
...fortunately that's a small bug in my articulated code where the vehicles don't check for a collision on another vehicle that is not travelling in the same target direction... so therefore they just cut through (as they used to beforehand since they were only single vehicles)...

It's all a work in progress.

Posted: 11 Jul 2006 09:33
by comrade-max
yeah well i can safely say articulated vehicles is the only thing pulling me back to ttdpatch ATM, is such a revolutionary patch, i want it in ottd cause i play miniIn with the airports, which makes a big difference

Posted: 12 Jul 2006 22:06
by DaleStan
gkirilov wrote:Trams are not really useful.
And neither is the presence of four different rail-types.

But the latter managed to get into Open somehow.

Posted: 13 Jul 2006 14:23
by seifip
I think Trams (and trolleys too) would be a good addition to OpenTTD... And Drive-Thru Bus Stations... all that could help increase advantages of city transport...

Posted: 14 Jul 2006 13:24
by comrade-max
yeah it adds a whole new level to RV's. i think that it is needed cause so much has been added to rail and air and RV's and ships have bin left out, but ships dont need it as much

Posted: 14 Jul 2006 13:31
by gkirilov
comrade-max, RVs and ships are not left out. THere is a (new)ship set which works and also RV3 works.

Posted: 14 Jul 2006 14:24
by comrade-max
i know, im talking about in new ottd features,
apart from clone vehicle(which does not seem to work very well with LV's) i cannot think of a major advantage to playing with RV's in ottd.

as far as a patch might be concerned, i think the bendy bus split up problem encountered by the ttdp devs could be countered by using similar logic to trains and their carrages, in fact the whole tram logic in ottd could be the same as a trains but with the track bit the same as a roads.

Posted: 14 Jul 2006 23:49
by Born Acorn
Many people many not want to use newgrf sets too.

Posted: 15 Jul 2006 15:41
by comrade-max
what do you mean?

not want to use tram grfs? have some kind of opengrf?

Posted: 15 Jul 2006 15:54
by Born Acorn
No, I'm for trams and articulated vehicles. But gkirilov's argument against is newgrf sets. I'm just saying people may not want to use those, so to them, RV and Ships are still left out.

Posted: 15 Jul 2006 19:21
by comrade-max
ahh i see, drive through RVstats would make a big difference to the game, or you could possibly with the new map array in a few years have a dragable truck stop which added bays as you dragged