Eternalgame enhance
Posted: 08 Jul 2006 14:02
This is a simple suggestion.
Could "eternalgame" switch accept a parameter. If it is 0 or 'on' then it works like it does. Otherwise it sets the year the game will start looping about itsself (just like it used to in 2070 in 'ye olde times')?
This feature would allow playing with preferred time period equipment without the bother of using cht:year ad infinitum.
Could "eternalgame" switch accept a parameter. If it is 0 or 'on' then it works like it does. Otherwise it sets the year the game will start looping about itsself (just like it used to in 2070 in 'ye olde times')?
This feature would allow playing with preferred time period equipment without the bother of using cht:year ad infinitum.