Sounds
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- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
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Its possible just use locotool for an existing sound and use the same bitrate etc and use locotool again
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Train-a-Mania
- Tycoon
- Posts: 2838
- Joined: 02 Mar 2006 22:56
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- Contact:
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
- Location: www.amitrains.co.uk
- Contact:
Here's the type of sound you need:-
Bit Rate 352kbps
Audio Sample Size 16bit
Channels 1 (mono)
Audio Sample Rate 22KHz
Audio Format PCM
Bit Rate 352kbps
Audio Sample Size 16bit
Channels 1 (mono)
Audio Sample Rate 22KHz
Audio Format PCM
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::

Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
- Location: www.amitrains.co.uk
- Contact:
You will need to extract the xml of a sound in your Objdata using locotool
e.g SNDD2
Then open up the xml file using wordpad, and in the line
Change the name SNDD2 to whatever you want to call it, remembering to keep it to 8 figures otherwise it won't work, e.g
Then copy your sound file into your objdata folder, and go to the line in your xml
and change SNDD2.wav to whatever your sound file is called, e.g
Then go to File>SaveAs and save the file as the .dat name, making sure 8 figures eg SNDD9999.xml , making sure you put in the .xml so wordpad saves it as an xml file.
Then last step as far as i know, drag the xml into Locotool and it will create a .dat file for you to use.
I haven't actually done this but that looks like what you need to do.
e.g SNDD2
Then open up the xml file using wordpad, and in the line
Code: Select all
<object class="0x81" subclass="0x11827D" name="SNDD2 "><chunk compression="1">
Code: Select all
<object class="0x81" subclass="0x11827D" name="SNDD9999"><chunk compression="1">
Code: Select all
<wavfile size="8">C:\Program Files\Atari\Locomotion\ObjData\SNDD2.wav</wavfile>
Code: Select all
<wavfile size="8">C:\Program Files\Atari\Locomotion\ObjData\SNDD9999.wav</wavfile>
Then last step as far as i know, drag the xml into Locotool and it will create a .dat file for you to use.
I haven't actually done this but that looks like what you need to do.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::

Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
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