Jezulkim's Station set
Moderator: Graphics Moderators
Jezulkim's Station set
If someone remembers, I once drew station sprites for the project generic stations. And now I found them in my sprites folder, and guess what? they got coded
Now you can even use my long lost shed!
There are no known bugs in this set.
Comments, questions, praise, etc. are welcome.
Now you can even use my long lost shed!
There are no known bugs in this set.
Comments, questions, praise, etc. are welcome.
- Attachments
-
- jstatsw.grf
- Windows Version
- (45.27 KiB) Downloaded 6259 times
-
- The pink stripes are player colour
- ttforums.png (18.15 KiB) Viewed 42939 times
-
- jstatsd.grf
- DOS Version
- (45.27 KiB) Downloaded 1177 times
Last edited by Jezulkim on 26 Apr 2006 13:46, edited 3 times in total.
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Looks awesome my friend.
Take a beverage of your choice from my box.
Take a beverage of your choice from my box.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Great to see these get released! They were never really forgotten, but as I started building up multiple little stations sets out of P:GS, in the end, I just had those sheds floating around without a station class to put them in. I was considering nabbing them for my own stations I was going to draw, but hoorah for procrastination!
Good stuff, Jezulkim.
Good stuff, Jezulkim.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- Redirect Left
- Tycoon
- Posts: 7332
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Jezulkim's Station set
They look kinda good, but the station building is kinda strange. Firstly, it splits the platform in two seperate parts, secondly, it uses half a tile next to the station...Jezulkim wrote:If someone remembers, I once drew station sprites for the project generic stations. And now I found them in my sprites folder, and guess what? they got coded
Now you can even use my long lost shed!
There are no known bugs in this set.
Comments, questions, praise, etc. are welcome.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
it might be a good idea to make it a 2-track-minimum building, so it won't override any other buildings or anything.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Very fine pixel art you got there, Jezulkim!
I like a lot the texture you give to them, using a lot of contrast between dark and bright colors. The roofs in the warehouses are excellent!
I could think of these improvements you can put into it:
> Platforms for passengers should be 2 or 3 pixels in heighth. Think that actual station platforms are usually quite high, so you can enter directly the car without climbing.
> From the passenger platforms, there is one where the upper part of the roof looks the same as the platform floor. Try to avoid it, it looks odd. The other one, in the other hand, looks quite nice
> The platforms on each side of the tracks look different because you used different yellow for the dafety line, and the south platform is darker than the north one. I know this might be an effect for the shadow of the roof, but it makes each opposite platform look very different, a uniform texture is reccommended.
> The station building has some more problems... it's hard to do buildings! It seems out of proportion: it looks big compared to the rest of elements. It looks like a small cottage house, but out of proportion. However if the size of the building is correct, you'll have to make it look like it's in the right proportions:
* there is something in the roof... I was sure it was a chimmeny, but now it looks like a panel seen from behind...
If it's a panel, I reccommend you to make it just be seen from front, it's hard to understand... If you still want it seen from behind, you have to make it clearer to see at such a small size: use a color different from the one of the station's walls (that's what makes me think it's a chimmeny)
If it's really a chimmeny, then it's quite big, it gives a sensation that the building is seen from closer than all the rest.
* the windows are too big too. You could use a checkered pattern to make them look as composed of many small parts.
* the heighth from floor to roof is 8, this is too big. Make it 5 or 6.
* the part to the right looks strange, because it's almost in the tracks
* there seems to be no access from the building to the platform.
So the first step seems to be to reduce the building. Once you have done this:
- If it fits inside one platform (1/3 ttd square), you can make it one of the station tiles.
- If it's still bigger, you can make it as Michael Blunk's stations: either be in the central platform between 2 tracks, or be a noon track tile.
Keep trying, I liked this one a lot and want to see more!
I like a lot the texture you give to them, using a lot of contrast between dark and bright colors. The roofs in the warehouses are excellent!
I could think of these improvements you can put into it:
> Platforms for passengers should be 2 or 3 pixels in heighth. Think that actual station platforms are usually quite high, so you can enter directly the car without climbing.
> From the passenger platforms, there is one where the upper part of the roof looks the same as the platform floor. Try to avoid it, it looks odd. The other one, in the other hand, looks quite nice
> The platforms on each side of the tracks look different because you used different yellow for the dafety line, and the south platform is darker than the north one. I know this might be an effect for the shadow of the roof, but it makes each opposite platform look very different, a uniform texture is reccommended.
> The station building has some more problems... it's hard to do buildings! It seems out of proportion: it looks big compared to the rest of elements. It looks like a small cottage house, but out of proportion. However if the size of the building is correct, you'll have to make it look like it's in the right proportions:
* there is something in the roof... I was sure it was a chimmeny, but now it looks like a panel seen from behind...
If it's a panel, I reccommend you to make it just be seen from front, it's hard to understand... If you still want it seen from behind, you have to make it clearer to see at such a small size: use a color different from the one of the station's walls (that's what makes me think it's a chimmeny)
If it's really a chimmeny, then it's quite big, it gives a sensation that the building is seen from closer than all the rest.
* the windows are too big too. You could use a checkered pattern to make them look as composed of many small parts.
* the heighth from floor to roof is 8, this is too big. Make it 5 or 6.
* the part to the right looks strange, because it's almost in the tracks
* there seems to be no access from the building to the platform.
So the first step seems to be to reduce the building. Once you have done this:
- If it fits inside one platform (1/3 ttd square), you can make it one of the station tiles.
- If it's still bigger, you can make it as Michael Blunk's stations: either be in the central platform between 2 tracks, or be a noon track tile.
Keep trying, I liked this one a lot and want to see more!
heres the dos version i made and they are great
- Attachments
-
- jstats.grf
- (44.07 KiB) Downloaded 715 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Thanks!Sanchimaru wrote:Very fine pixel art you got there, Jezulkim!
Alright, I'll change that.Sanchimaru wrote: > Platforms for passengers should be 2 or 3 pixels in heighth. Think that actual station platforms are usually quite high, so you can enter directly the car without climbing.
Hmm, I don't think I'll change that, because it looks good already.Sanchimaru wrote: > From the passenger platforms, there is one where the upper part of the roof looks the same as the platform floor. Try to avoid it, it looks odd. The other one, in the other hand, looks quite nice
I noticed that too, but I wasn't sure should I change it. I'll do it nowSanchimaru wrote: > The platforms on each side of the tracks look different because you used different yellow for the dafety line, and the south platform is darker than the north one. I know this might be an effect for the shadow of the roof, but it makes each opposite platform look very different, a uniform texture is reccommended.
Yes, it's a chimney. I'll make it smallerSanchimaru wrote: * there is something in the roof... I was sure it was a chimmeny, but now it looks like a panel seen from behind...
* Too big? They are 4x2 pixels.Sanchimaru wrote: * the windows are too big too. You could use a checkered pattern to make them look as composed of many small parts.
* the heighth from floor to roof is 8, this is too big. Make it 5 or 6.
* the part to the right looks strange, because it's almost in the tracks
* there seems to be no access from the building to the platform.
* Hmhm, yeah it's too big I'll change the height to 6 pixels
* I'll make it a non track tile
* Non track tile station building will fix it
And thanks to everyone who posted here.
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Sorry, a double post
But, because I wasted your time to the reading of this double post, I have a little surprise (see the attachments ).
EDIT: and robotboy, could you make a dos version of this version?
But, because I wasted your time to the reading of this double post, I have a little surprise (see the attachments ).
EDIT: and robotboy, could you make a dos version of this version?
- Attachments
-
- jstats.grf
- (45.27 KiB) Downloaded 953 times
-
- doyoulikethis?
- doyoulikethis.png (38.65 KiB) Viewed 42678 times
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Sure, that's not hard.
Do you mean only roof replacement or do I replace the brick walls too?
Do you mean only roof replacement or do I replace the brick walls too?
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
here you go, i use while's converterJezulkim wrote:Sorry, a double post
But, because I wasted your time to the reading of this double post, I have a little surprise (see the attachments ).
EDIT: and robotboy, could you make a dos version of this version?
- Attachments
-
- jstats.grf
- (44.1 KiB) Downloaded 780 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
That's a nice station set, and I'm glad to see it! It almost looks British.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
that conversion gave me strange results, i got blobs of pink around places, and i didnt get the pax building, then i redownloaded and reconverted and i got roofs with water animation on them i also didnt get the pax building. if you want i can post a screenie
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
That's a strange problem, I don't know what could be the problem.
Hyronymus: Here's your new depot sprites & nfo. They are not coded because I couldn't get the correct xrel and yrel. And of course you can add it, just mention me in the readme/grf description text.
Hyronymus: Here's your new depot sprites & nfo. They are not coded because I couldn't get the correct xrel and yrel. And of course you can add it, just mention me in the readme/grf description text.
- Attachments
-
- mtldep.zip
- (5.05 KiB) Downloaded 633 times
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Who is online
Users browsing this forum: No registered users and 5 guests