
Now you can even use my long lost shed!
There are no known bugs in this set.
Comments, questions, praise, etc. are welcome.
Moderator: Graphics Moderators
They look kinda good, but the station building is kinda strange. Firstly, it splits the platform in two seperate parts, secondly, it uses half a tile next to the station...Jezulkim wrote:If someone remembers, I once drew station sprites for the project generic stations. And now I found them in my sprites folder, and guess what? they got coded![]()
Now you can even use my long lost shed!
There are no known bugs in this set.
Comments, questions, praise, etc. are welcome.
Thanks!Sanchimaru wrote:Very fine pixel art you got there, Jezulkim!
Alright, I'll change that.Sanchimaru wrote: > Platforms for passengers should be 2 or 3 pixels in heighth. Think that actual station platforms are usually quite high, so you can enter directly the car without climbing.
Hmm, I don't think I'll change that, because it looks good already.Sanchimaru wrote: > From the passenger platforms, there is one where the upper part of the roof looks the same as the platform floor. Try to avoid it, it looks odd. The other one, in the other hand, looks quite nice
I noticed that too, but I wasn't sure should I change it. I'll do it nowSanchimaru wrote: > The platforms on each side of the tracks look different because you used different yellow for the dafety line, and the south platform is darker than the north one. I know this might be an effect for the shadow of the roof, but it makes each opposite platform look very different, a uniform texture is reccommended.
Yes, it's a chimney. I'll make it smallerSanchimaru wrote: * there is something in the roof... I was sure it was a chimmeny, but now it looks like a panel seen from behind...
* Too big? They are 4x2 pixels.Sanchimaru wrote: * the windows are too big too. You could use a checkered pattern to make them look as composed of many small parts.
* the heighth from floor to roof is 8, this is too big. Make it 5 or 6.
* the part to the right looks strange, because it's almost in the tracks
* there seems to be no access from the building to the platform.
here you go, i use while's converterJezulkim wrote:Sorry, a double post![]()
But, because I wasted your time to the reading of this double post, I have a little surprise (see the attachments).
EDIT: and robotboy, could you make a dos version of this version?
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