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enhanced tunnels?

Posted: 18 Apr 2006 21:15
by RK
Where is the thread with the graphics for that great feature? Moreover, eis_os' basetunnels.grf does not work anymore in Beta 3. :cry:

Posted: 18 Apr 2006 21:22
by lws1984
Really? Works for me. Also, a search usually uncovers these things.

Posted: 18 Apr 2006 22:06
by RK
Oh another grf blocked the graphicx, sorry.
But the thread has disappeared. :?

Posted: 19 Apr 2006 00:30
by lws1984
Heh, search doens't turn it up either. Not on GRFCrawler, don't know what happened.

Posted: 19 Apr 2006 06:31
by eis_os
Please, be a bit creative when searching:

http://grfcrawler.tt-forums.net/index.p ... h&q=tunnel

Or in the right Category:

http://grfcrawler.tt-forums.net/index.php?do=list&cid=5

The thread in question was moved into spam bin, as I don't like any furthur discussion about this topic...

Posted: 14 Oct 2006 11:24
by HaroldV
eis_os wrote:... I don't like any furthur discussion about this topic ...
May I ask if that means whether there are no plans to update the grf to incorporate SubArctic grass, SubArctic snow on grass, Tropical grass, and Tropical desert colourings, then?

Posted: 14 Oct 2006 12:10
by lobster
actually, i once started a tunnel graphics project, but it didn't really work out.