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hight limit for buildings?

Posted: 15 Apr 2006 12:48
by Aracirion
Is the current size of the Blender render-frame a definite size-limit or can it be adjusted? I'd like to have some really big buildings :D

Posted: 15 Apr 2006 13:22
by the master e
nice, i like big buildings!
But what wrong with the first floor?

Posted: 15 Apr 2006 15:07
by Aracirion
it's yet non-existent :)

Posted: 15 Apr 2006 17:59
by the master e
haha, but why? Is it hrd to make the first floor or do you want to expand the building even more?

Posted: 15 Apr 2006 19:03
by Samwise
I think he wants the second option you said ;)

Posted: 15 Apr 2006 21:12
by XeryusTC
You can make pretty high buildings, as the TTRS does, but I guess that there is a limit for it somewhere.

Posted: 15 Apr 2006 21:38
by MeusH
I think Aracirion wanted us to help him with camera settings in Blender, not limits in OTTD...

Aracirion, set "Scale" to bigger value. Try one-two units more

Posted: 15 Apr 2006 22:07
by Aracirion
the master e:
- the first floor should be different from the other floors, I just haven't modelled it yet. :)

MeusH: both!
- Where do I find that scale field? [edit: solved, thanks MeusH]
- I also wanted to know whether it's allowed to make them bigger, because at present it is bigger than the frame of the template scene

Posted: 15 Apr 2006 22:10
by MeusH
Select the camera and push F9, aka editing tab.

Posted: 16 Apr 2006 00:25
by Born Acorn
The ground floor of a building is always different. Big doors and large panes of glass, with a ramp to underground parking somewhere round the back.

Posted: 16 Apr 2006 00:25
by Alltaken
in artists FAQ, or on the wiki site, is a list of camera scales you are allowed to set.

They all follow the root 2 scales.

double the camera zoom (to 3 or 4 decimals) and double the render size.

Alltaken