Note: If anyone can code these things in a .grf file, I will be very happy


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No. What happens if you decode without -p 2?Darkmast49 wrote:I already figured it out, but thanks anyway!But now I have the problem when I -d the mytrain.grf -p 2 the mytrain.pcx is negative! (weird pink colour) Is that normal?
It seems to me that the problem is a broken .pcx[0], and me generating a correctly paletted .pcx won't really solve the problem of you not knowing how to properly generate a .pcx file. If you can't figure out how to capture a palette with Infranview, then the next best option is to decode any grf file with -p 2 and copy/paste your sprites into that .pcx file.Darkmast49 wrote:Still same problem.. could you please figure it out for me?(only include the picture in .pcx at a .grf file, I wanna try the rest.. I'm learning)
Yes, it could. Anything could go wrong with a description like that, and I wouldn't have the first idea what. BE PRECISE!Darkmast49 wrote:But I don't understand the problem about broken .pcx.. I first create my train using the well known 256 color palette in paint, then I save it as .png. Then I open it with window and I do save as.. and choose for .PCX. Could that go wrong or somethin??
oh ok I'm sorry about violation of copyright.. But still it worksDaleStan wrote:Don't do that, Darkmast49.
It's a horribly huge download, it can't be combined with other similar changes, and it's in violation of copyright.
Release a proper GRF instead.
Yes, it could. Anything could go wrong with a description like that, and I wouldn't have the first idea what. BE PRECISE!Darkmast49 wrote:But I don't understand the problem about broken .pcx.. I first create my train using the well known 256 color palette in paint, then I save it as .png. Then I open it with window and I do save as.. and choose for .PCX. Could that go wrong or somethin??
... and then use that .pcx file to generate a new grf, rather than rebuilding the old grf.DaleStan wrote:If you can't figure out how to capture a palette with Infranview, then the next best option is to decode any grf file with -p 2 and copy/paste your sprites into that .pcx file.
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