Page 1 of 1
(NEW!)Fix "Concrete bridge" cannot use sloped brid
Posted: 13 Apr 2006 02:57
by eric028
1.Download LocoTool
http://www.ttdpatch.net/loco/locotools.zip
2.Backup the old trackst.dat
2.Drop trackst.dat to locotool.exe(Can find in ObjData folder)
3.Open trackst.xml
4.Find this line:
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
modify BRDGART to
<useobject desc="bridge[*]" class="**">BRDGCON1</useobject>
(Don't modify anything!!!Just edit the word "BRDGART")
5.Save File
6.Drop trackst.xml to locotool.exe become a modify trackst.dat
7.Enjoy play Locomotion with "Concrete sloped bridge"
PS1:You must use the "Concrete bridge 1.3 pack" and open the "track for_conc_bridge_and_slopes" folder inside trackst.dat
PS2:If still has same problem,download my modify "trackst.dat" at:
http://two.fsphost.com/eric028/loco/trackst.dat
Posted: 13 Apr 2006 07:21
by Shifty Powers
And still the same problem as the previous mod of the same bridge type (visible on 2nd picture)?
Posted: 13 Apr 2006 16:36
by Samo
couldn't u just make it so that it overrode the brick slope only? that way it doesn't mess with my earth slope
Re: (NEW!)Fix "Concrete bridge" cannot use sloped
Posted: 13 Apr 2006 16:49
by Seelenquell
eric028 wrote:
...
4.Find this line:
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
modify BRDGART to
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
(Don't modify anything!!!Just edit the word "BRDGART")
so i don´t have to modify anything?

or should i change "BRDGART" to "BRDGART"? WHAT? it´s really confusing..
Re: (NEW!)Fix "Concrete bridge" cannot use sloped
Posted: 15 Apr 2006 01:50
by Plastikman
Seelenquell wrote:eric028 wrote:
...
4.Find this line:
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
modify BRDGART to
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
(Don't modify anything!!!Just edit the word "BRDGART")
so i don´t have to modify anything?

or should i change "BRDGART" to "BRDGART"? WHAT? it´s really confusing..
You know i read that and looked and looked and was thinking to myself. WTF those lines are the same..... wait let me get my glasses... wait... i dont wear glasses....
~slams head on desk.~
~ Goes back to using wooden bridges cause they rock...~
Re: (NEW!)Fix "Concrete bridge" cannot use sloped
Posted: 16 Apr 2006 11:10
by Metromaster
Plastikman wrote:Seelenquell wrote:eric028 wrote:
...
4.Find this line:
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
modify BRDGART to
<useobject desc="bridge[*]" class="**">BRDGART</useobject>
(Don't modify anything!!!Just edit the word "BRDGART")
so i don´t have to modify anything?

or should i change "BRDGART" to "BRDGART"? WHAT? it´s really confusing..
You know i read that and looked and looked and was thinking to myself. WTF those lines are the same..... wait let me get my glasses... wait... i dont wear glasses....
~slams head on desk.~
~ Goes back to using wooden bridges cause they rock...~
LOL! THis whole exchange is just too funny! But if I read correctly what Eric actually said was change the word "BRDGART" to "BRDGCON1"
Re: (NEW!)Fix "Concrete bridge" cannot use sloped
Posted: 16 Apr 2006 16:26
by Plastikman
Metromaster wrote:
LOL! THis whole exchange is just too funny! But if I read correctly what Eric actually said was change the word "BRDGART" to "BRDGCON1"
lol that is because he edited it a few days later ....
Re: (NEW!)Fix "Concrete bridge" cannot use sloped
Posted: 16 Apr 2006 16:44
by Metromaster
Plastikman wrote:Metromaster wrote:
LOL! THis whole exchange is just too funny! But if I read correctly what Eric actually said was change the word "BRDGART" to "BRDGCON1"
lol that is because he edited it a few days later ....
Okay. So that explains it.
Posted: 30 Apr 2006 13:39
by Metromaster
There are these cool station building "Bahnhof Bausatz" mods at the Locomotion fanpage site. If I add the "trackst.dat" file for the concrete bridge, then some of the station buildings don't show up in the game, even though they are available and selected in the scenario editor. If I put the "trackst.dat" file for the station buildings back then the same thing happens with the concrete bridge. Any suggestions as to how I could get them both to work?
Posted: 30 Apr 2006 13:43
by Illegal_Alien
Edit trakst.dat to get them both
Posted: 30 Apr 2006 15:02
by Metromaster
Thanks IA, I'll give it a try.
Posted: 30 Apr 2006 16:32
by Metromaster
Thank again IA. I edited the trackst.dat and now I have everything. The station mods and the concrete deck bridge. Next problem. The concrete deck only appears under the ramp (sloped portions) of the bridge. When I build level track, there is no concrete deck under it. The tracks are just floating in mid-air. Any suggestions?
Posted: 30 Apr 2006 17:14
by Illegal_Alien
I am not sure but that is probaly because you have limited slots for the bridges. I think you have hjust used them all. (I am not sure)
Posted: 30 Apr 2006 17:35
by Plastikman
i think i saw them talking about this issue a long time ago in one of the bridge threads about the deck disappearing. sorry i cant be of more help atm i have other bugs i am chasing

....
Posted: 30 Apr 2006 20:37
by el koeno
Metromaster wrote:Thank again IA. I edited the trackst.dat and now I have everything. The station mods and the concrete deck bridge. Next problem. The concrete deck only appears under the ramp (sloped portions) of the bridge. When I build level track, there is no concrete deck under it. The tracks are just floating in mid-air. Any suggestions?
The concrete bridge actually consists of two bridge types, each with its own .DAT file (brdgconc and brdgcon1 I think): One of them is the sloped bridge. Although you can use this type to build flat bridges too, they will not have a concrete deck. For that you'll have to use the other type, which should appear in the menu for bridge type selection too. If it doesn't appear then maybe you'll need to include both these bridges in the scenario and trackst.dat
I have never edited trackst.dat so I'm afraid I can't help you there, sorry.
Posted: 30 Apr 2006 22:53
by Metromaster
Thanks anyway guys, I'll go try a few more things and let you know how it all comes out.