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Electric Rails -- Help us test

Posted: 13 Mar 2006 16:13
by TrueBrain
Currently, we are in the process of making electric rail available in OpenTTD! Because this involves a lot of big changes, we are creating it outside of the main development. Therefor, it isn't included in the nightlies. But, no need to be sad, you can download the latest version of elrail here:

Warning: using 'elrail' can unrecoverable damage your savegame, which can't be loaded by any version of OpenTTD. Do not report bugs related to this. You have been warned!

(offline)

If you find problems in it, please report them via the bug-tracker, clearly stating that you are using the elrail binaries, or send a mail to Celestar (for his email address, check http://www.openttd.org). Please read the BUGS file before doing so.

Also, don't be shy to tell Celestar what a great job he did!



As from 2006-03-29, elrail is merged into the main trunk, and can therefor be seen in the nightlies produced from this day. Topic is closed because of this. Enjoy all!

Posted: 13 Mar 2006 16:44
by bobingabout
I'll give it a try later.

Posted: 13 Mar 2006 16:45
by White Rabbit
Where can I find the BUGS file? Do you mean the 'Reporting Bugs' section in the readme?

I've tried it, and it works fairly well, except that there aren't graphics for bridges or waypoints. Also, you cannot convert depots when trains are in them, which is strange because electric/steam/diesel trains all use the same track type. The screenshot highlights all the 'bugs' I've found.

Oh, and excellent work, Celestar. We're grateful...
(so, you're a she, eh? ;))

Mac OS X?

Posted: 13 Mar 2006 16:48
by MarshalZhukov
will there be a mac os x version of the erail binary? thanks.

Posted: 13 Mar 2006 17:47
by bobingabout
noticed 1 bug so far... on the cheat menu, the money fluctuates all the time, pressing it gives you the £10M, but when i first looked at it, it said £4G, but kept changing.

Posted: 13 Mar 2006 17:59
by Bjarni
I have no idea why the OSX binary is missing, so I just made one and then I will investigate why it's missing.

Posted: 13 Mar 2006 18:01
by Bjarni
bobingabout wrote:noticed 1 bug so far... on the cheat menu, the money fluctuates all the time, pressing it gives you the £10M, but when i first looked at it, it said £4G, but kept changing.
this is happening in the main trunk too. It appears to be a borked display only

Posted: 13 Mar 2006 18:21
by zombie
Hi there.

I just tried it and works fine. The path finding seems to work. I had no electric train trying to use non electrified rails. But I found one thing to change:

The electrified depot and the regular depot are the same. I would prefer two different depots. That could help A LOT if you are using mixed train networks.

Zombie

Posted: 13 Mar 2006 18:24
by bobingabout
Bjarni wrote:
bobingabout wrote:noticed 1 bug so far... on the cheat menu, the money fluctuates all the time, pressing it gives you the £10M, but when i first looked at it, it said £4G, but kept changing.
this is happening in the main trunk too. It appears to be a borked display only
yes, i've just noticed. i went and tested for that, and found another bug, which is also in the trunk.

I've just reported them in the main bug report page.

Posted: 13 Mar 2006 20:09
by bobingabout
the replace vehicles thing, electric vehicles come in a seperate section dispite them both being able to work on electric track. you should add standard rail vehicles to the electric vehicles section. actually, its going to be a bit complex.

Posted: 13 Mar 2006 20:38
by Brianetta
Devs, would you like to commandeer my nightly server to this task?

Posted: 13 Mar 2006 20:53
by Scia
Brianetta wrote:Devs, would you like to commandeer my nightly server to this task?
:D I would like that (as a player ofcourse :P ). As long as the restart_game_date is not working entirely as intended, could you maybe set it to 2090. It is kind of annoying to play for only one year... I can't ever repay my loan :P.

Regards.

Scia 8)

Posted: 13 Mar 2006 21:52
by MeusH
Excellent work, it works really great. I haven't noticed any bugs, but I should take a better look at bridges, tunnels and convert tool.

Posted: 13 Mar 2006 21:57
by Bjarni
Brianetta wrote:Devs, would you like to commandeer my nightly server to this task?
that's up to you, but there is one reply in favour and no against at the time I write this :wink:
I don't mean Scia should decide this alone, but it's still 100% of the for/against posts

Posted: 13 Mar 2006 23:05
by Brianetta
Is there a diff? I can't run those binaries, as they're dynamically linked to SDL, which isn't on my server.

Edit: It's OK, somebody pointed me to the SVN branch. It's running.

http://ppcis.org/nightly

Posted: 13 Mar 2006 23:24
by Bjarni
Brianetta wrote:Is there a diff? I can't run those binaries, as they're dynamically linked to SDL, which isn't on my server.
you can get the source from svn by typing

Code: Select all

svn co svn://svn.openttd.org/branch/elrail elrail
note: the mac binary I posted is a statically linked binary. Nobody have to wonder about having the right libraries installed. It just works :wink:

Posted: 13 Mar 2006 23:29
by Brianetta
It's all good. What version are the posted binaries? I don't want people fighting revision mis-matches, and will cheat the version number if necessary.

Edit: All sorted.

Devs, I've left the rcon password in Bjarni's PM inbox, in case you want to tweak runtime stuff at all. (:

The idea here is that the server is providing actual and useful testing. If the devs would like specific saved games loading, or would like different settings, just let me know and I'll accommodate.

Posted: 14 Mar 2006 02:56
by dev|ant
Brilliant, I love it! :D

I did come across a pathfinder issue though in the quick testing I managed before work. An electric train was trying to get to an elrail platform via track that had a segment of standard track included, instead of going for the second platform which was all elrail. If that doesn't make sense, I'll post a screeny when I get home tonight to clarify. (Sorry if this is already known - I couldn't find the bugs file).

Great work! 8)

Posted: 14 Mar 2006 06:37
by Bjarni
Brianetta wrote:What version are the posted binaries?
I don't know so I used rev 3850 for the mac build. I have no idea if they are the same :(

Thanks!

Posted: 14 Mar 2006 07:17
by MarshalZhukov
Mac version looks great, thanks for posting!