I suggest that the minimum money needed for autorenewal and replacement be changed to be a multiplier of the cost to renew/replace the vehicle, where the multiplier is the number of vehicles to be replaced plus 1. In other words,
Code: Select all
MinMoney == VehicleCost * (AmountOfReplacementVehicles + 1)
This has the effect of scaling as you get richer, while still providing some sort of money surplus at the earlier years, when money is tight.
This is my first stab at the OpenTTD community, and I thank the devs for giving me and so many others such a great game.