TTDPatch day lenght?!

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ISA
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TTDPatch day lenght?!

Post by ISA »

Ok I dunno if this ever been suggsesed but ( hope you understand what I trying to say :roll:) ....i was watching TTD days(down left corner) and how fast they run! For now we have gamespeed change, it makes entire game slower or faster! For now the TTD day last like 5 sec, but isnt it great when TTD day last like 20 sec or 1 min etc, but the gamespeed stays exacly the same. I think the point to do this switch is 20sec untill 1min!?

Is it possible and is there point to do so? :roll:
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Rob
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Post by Rob »

Impossible, or just too much work.
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Post by Patchman »

No, neither.

But I think it's pointless so I won't work on it... feel free to do it yourself though or find someone else :)
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ISA
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Post by ISA »

Patchman wrote:No, neither.

But I think it's pointless so I won't work on it... feel free to do it yourself though or find someone else :)
:cry: sad. Im not the the best coder, and to find some one else???

Here is the right place to ask, if someone could to this? Plz plz :roll:
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Post by stevenh »

I've considered it a few times... but you'll have to make a stronger case. :?
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Post by ISA »

stevenh wrote:but you'll have to make a stronger case. :?
Sry what to you mean? my bad english dont let me follow you? :oops:
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Post by stevenh »

I'm swaying to Josef's side... You need to give a really good reason, ... to convince me ..., as to why it should be coded.
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ISA
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Post by ISA »

stevenh wrote:I'm swaying to Josef's side... You need to give a really good reason, ... to convince me ..., as to why it should be coded.
Good reason.... All TTD fans can enjoy evry last minute in longer years! i sugsess its not for myself, but for all TTDPatch players, who want that switch! :D

Hope You understand me, and my wierd english :)
Last edited by ISA on 12 Feb 2006 16:01, edited 1 time in total.
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Post by kvtb »

stevenh wrote:I'm swaying to Josef's side... You need to give a really good reason, ... to convince me ..., as to why it should be coded.
It is unrealistic that unload/load of a passenger train (ie a regular stop at a station) takes the whole day ;-)
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Post by jacke »

ISA, I can see your point...
Time runs way too fast! I would really like the ability to change the length of a day :) Whatever trainset I play with, I never have the time to use all the different engines before they get obsoleted/useless :( Year 2000 is reached way too fast. One way to to overcome this is to use the cht:year signcheat, but it's not an optimal solution...
Does anyone agree with me?
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Post by Uwe »

jacke wrote:Does anyone agree with me?
I do. I always have the problem that I simply cannot really use the early steamers in any set, since I'm busy with expanding and creating a network, which usually takes about 20 game years. Once I have created some basic services, it's already the time to switch to electrics and diesels...
OTOH, I do see quite some problems with the game balance when using such a switch. It would change yearly profits, and possibly quite some other things such as subsidies and so on... Therefore I understand why nobody wanted to touch it... yet.
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Post by ISA »

jacke wrote:Whatever trainset I play with, I never have the time to use all the different engines before they get obsoleted/useless :(
Same here. Thats why I suggest it. :)
jacke wrote:I do see quite some problems with the game balance when using such a switch. It would change yearly profits, and possibly quite some other things such as subsidies and so on... Therefore I understand why nobody wanted to touch it... yet.
Thats true. We who cant code such thing is easy to say, can you do this or can you do that.
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Post by stevenh »

I'll do a little research (between hacking trams) and see what I can sort out.
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Post by Prebral »

With longer days (and cargo amount/day staying same...is this possible? I am not sure, how this should work.) low-profile narrow gauge may become economic, not just eyecandy.
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Post by ISA »

stevenh wrote:I'll do a little research (between hacking trams) and see what I can sort out.
That would be nice of You. Thank you! :)
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Post by lifeblood »

stevenh wrote:I'll do a little research (between hacking trams) and see what I can sort out.
Please do! I love this idea.
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Post by Snail »

stevenh wrote:I'll do a little research (between hacking trams) and see what I can sort out.
Yeah, please do! I agree with what Jacke said: time runs way too fast to exploit all of the earliest engines, be they steamers or electrics. I usually end up having a cool, complex network about 20 or 30 years after the start of the game, and this rules out the possibility of seeing lots of early steamers run in the game.

My dream would be to have a really complex rail network with very early rolling stock running on it (as it was historically true). Now I can't have anything of the like unless I use either the year or the money cheat.
Plus, the year cheat screws up the age of the earliest engines (those bought in 1921).

I think it'd be a great feature if a day could last up to one minute, and I'm sure there's more than enough support to justify some research and coding work.
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Post by stevenh »

Motion passed.
Please understand that more bugs have popped up in Trams... so this is on the backburner, but I _will_ look into it.

I'll keep you all up-to-date in this thread.
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Post by Caelan »

Just as a support to all above, I would love to have a more realistic timeplay as well. Thanks for bringing it up and thanks for working on it! Keep up the good work and ideas
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Post by FunMaker »

-signed-

It would be great if there would be a switch for setting the day-time length :) nice idea, hope it's possible
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