need help creating the xml, for my new trucks trailers
Posted: 23 Jan 2006 18:04
first can not good english i com from the german loco fanpage, and i have new trailers created for trucks. there is the link for 3 Flatbed Trailers for the Flatbed Trucks
http://www.locomotion-fanpage.net/forum ... eadid=1514
the problem what i have, I want to load those of trailer with and without a load function outer-did. but white at which do not place I that to change must in xml, and which rates to be registered must.
have the pics png for the flatbed trailers with lumber, paper and stole ready
here is the xml code for the flatbed trailers:
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x97" subclass="0x118281" name="FTRAIL1 "><chunk compression="1">
<variable name="class" size="1">1</variable>
<variable name="type" size="1">2</variable>
<unknown name="field_4" size="1">1</unknown>
<variable name="nummods" size="1">0</variable>
<variable name="costind" size="1">8</variable>
<variable name="costfact" size="2">6</variable>
<variable name="reliability" size="1">0</variable>
<variable name="runcostind" size="1">0</variable>
<variable name="runcostfact" size="2">1</variable>
<variable name="colourtype" size="1">8</variable>
<variable name="numcompat" size="1">1</variable>
<structure name="field_24[0]" size="6">
<variable name="length" size="1">12</variable>
<unknown name="field_1" size="1">12</unknown>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[1]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[2]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[3]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="sprites[0]" size="30">
<variable name="numdir" size="1">32</variable>
<unknown name="field_1" size="1">4</unknown>
<unknown name="field_2" size="1">1</unknown>
<variable name="vehtype" size="1">1</variable>
<variable name="numunits" size="1">1</variable>
<unknown name="field_5" size="1">1</unknown>
<variable name="bogeypos" size="1">32</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_3">1</bit>
<bit name="bit_4">1</bit>
<bit name="reversed">1</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[1]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[2]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[3]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<variable name="power" size="2">0</variable>
<variable name="speed" size="2">25</variable>
<variable name="rackspeed" size="2">0</variable>
<variable name="weight" size="2">3</variable>
<bitmask name="flags" size="2">
<bit name="rackrail">0</bit>
<bit name="bit_8">1</bit>
<bit name="anytrack">1</bit>
<bit name="cancouple">0</bit>
<bit name="dualhead">0</bit>
<bit name="refittable">0</bit>
<bit name="noannounce">1</bit>
</bitmask>
<variable name="visfxheight" size="1">0</variable>
<variable name="visfxtype" size="1">0</variable>
<variable name="wakefxtype" size="1">0</variable>
<variable name="designed" size="2">1900</variable>
<variable name="obsolete" size="2">1950</variable>
<variable name="startsndtype" size="1">0</variable>
<variable name="numsnd" size="1">0</variable>
<description num="0" language="0">Flatbed Trailer 1</description>
<description num="0" language="1">Flatbed Trailer 1</description>
<description num="0" language="2">Remorque-citerne</description>
<description num="0" language="3">Flach-Anhänger</description>
<description num="0" language="4">Remolque cisterna</description>
<description num="0" language="5">Rimorchio cisterna</description>
<description num="0" language="9">ÿÅÊÿÄ¿ ÿÆ®ÿ·¹ÿÀÏÿ·¯</description>
<description num="0" language="11">ÿªoÿÅøÿ©ìÿ¨®</description>
<cargo num="0" capacity="5">
<cargotype id="5">0</cargotype>
<cargotype id="6">512</cargotype>
<cargotype id="7">1024</cargotype>
</cargo>
<useobject desc="compatible" class="23">FTRUCK1 </useobject>
------------------------------------------------------------------------------------
this is momentary pictures stood with flatbed trailers
png.000 first flatbed trailer pic
png.001 first flatbed trailer pic with stop light, aber is not activated
png.002 tow flatbed trailer pic
........
........
like that then the pictures would be lined up with wood paper and stole
png.000 first flatbed trailer pic
png.001 first flatbed trailer pic with stop light, aber is not activated
png.002 first flatbed trailer pic full with lumber
png.003 first flatbed trailer pic full with paper
png.004 first flatbed trailer pic full with stole
png.005 two flatbed trailer pic
png.006 two flatbed trailer pic with stop light, aber is not activated
png.007 two flatbed trailer pic full with lumber
png.008 two flatbed trailer pic full with paper
png.009 two flatbed trailer pic full with stole
......
......
how xml does the code have to be changed now and at which to place to have pays is changed, and which be paid must is at all registered?
http://www.locomotion-fanpage.net/forum ... eadid=1514
the problem what i have, I want to load those of trailer with and without a load function outer-did. but white at which do not place I that to change must in xml, and which rates to be registered must.
have the pics png for the flatbed trailers with lumber, paper and stole ready
here is the xml code for the flatbed trailers:
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x97" subclass="0x118281" name="FTRAIL1 "><chunk compression="1">
<variable name="class" size="1">1</variable>
<variable name="type" size="1">2</variable>
<unknown name="field_4" size="1">1</unknown>
<variable name="nummods" size="1">0</variable>
<variable name="costind" size="1">8</variable>
<variable name="costfact" size="2">6</variable>
<variable name="reliability" size="1">0</variable>
<variable name="runcostind" size="1">0</variable>
<variable name="runcostfact" size="2">1</variable>
<variable name="colourtype" size="1">8</variable>
<variable name="numcompat" size="1">1</variable>
<structure name="field_24[0]" size="6">
<variable name="length" size="1">12</variable>
<unknown name="field_1" size="1">12</unknown>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[1]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[2]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[3]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="sprites[0]" size="30">
<variable name="numdir" size="1">32</variable>
<unknown name="field_1" size="1">4</unknown>
<unknown name="field_2" size="1">1</unknown>
<variable name="vehtype" size="1">1</variable>
<variable name="numunits" size="1">1</variable>
<unknown name="field_5" size="1">1</unknown>
<variable name="bogeypos" size="1">32</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_3">1</bit>
<bit name="bit_4">1</bit>
<bit name="reversed">1</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[1]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[2]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[3]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<variable name="power" size="2">0</variable>
<variable name="speed" size="2">25</variable>
<variable name="rackspeed" size="2">0</variable>
<variable name="weight" size="2">3</variable>
<bitmask name="flags" size="2">
<bit name="rackrail">0</bit>
<bit name="bit_8">1</bit>
<bit name="anytrack">1</bit>
<bit name="cancouple">0</bit>
<bit name="dualhead">0</bit>
<bit name="refittable">0</bit>
<bit name="noannounce">1</bit>
</bitmask>
<variable name="visfxheight" size="1">0</variable>
<variable name="visfxtype" size="1">0</variable>
<variable name="wakefxtype" size="1">0</variable>
<variable name="designed" size="2">1900</variable>
<variable name="obsolete" size="2">1950</variable>
<variable name="startsndtype" size="1">0</variable>
<variable name="numsnd" size="1">0</variable>
<description num="0" language="0">Flatbed Trailer 1</description>
<description num="0" language="1">Flatbed Trailer 1</description>
<description num="0" language="2">Remorque-citerne</description>
<description num="0" language="3">Flach-Anhänger</description>
<description num="0" language="4">Remolque cisterna</description>
<description num="0" language="5">Rimorchio cisterna</description>
<description num="0" language="9">ÿÅÊÿÄ¿ ÿÆ®ÿ·¹ÿÀÏÿ·¯</description>
<description num="0" language="11">ÿªoÿÅøÿ©ìÿ¨®</description>
<cargo num="0" capacity="5">
<cargotype id="5">0</cargotype>
<cargotype id="6">512</cargotype>
<cargotype id="7">1024</cargotype>
</cargo>
<useobject desc="compatible" class="23">FTRUCK1 </useobject>
------------------------------------------------------------------------------------
this is momentary pictures stood with flatbed trailers
png.000 first flatbed trailer pic
png.001 first flatbed trailer pic with stop light, aber is not activated
png.002 tow flatbed trailer pic
........
........
like that then the pictures would be lined up with wood paper and stole
png.000 first flatbed trailer pic
png.001 first flatbed trailer pic with stop light, aber is not activated
png.002 first flatbed trailer pic full with lumber
png.003 first flatbed trailer pic full with paper
png.004 first flatbed trailer pic full with stole
png.005 two flatbed trailer pic
png.006 two flatbed trailer pic with stop light, aber is not activated
png.007 two flatbed trailer pic full with lumber
png.008 two flatbed trailer pic full with paper
png.009 two flatbed trailer pic full with stole
......
......
how xml does the code have to be changed now and at which to place to have pays is changed, and which be paid must is at all registered?