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Final Save of a #openttdcoop game

Posted: 28 Dec 2005 22:39
by Mucht
Hello Forums,

there is a map that kept us hypnotized for about 1.5 months. Now, we are proud to have a final save of this very special game. It is the largest network we have built yet. You are very welcome to have a look at it and post some comments here.

http://openttdcoop.ppcis.org/blog/files ... _Final.sav

Note:
NPF = off. Do not turn NPF on (CPU hell). Also, this game is built without NPF and therefore we do not know how it behaves with NPF turned on.

Credits to:
Brianetta, who is so kind to host our mainserver as well as our sandbox server (for our upcoming members).
uLiKo for many many comments on wrong signals and even some buildings in the end.
Osai for his construction skills and our new Blog ( http://openttdcoop.ppcis.org/blog/ )
e1ko for his constructions.
RichK and CuBiC for their Hubs.
And of course all members of #openttdcoop for this weird network.

Edit:
Special thx to peter1138 for doing nothing we can remember :P

Posted: 28 Dec 2005 22:56
by osai
ty very much Mucht,
it was a lot fun to play this game and it is really an amazing network.
to built 1000 trains is an easy thing, but to let them roll in an extremely complicated network is an test for all your skills in construction.

I really enjoyed gaming with all of you guys and the next game has already its cash-maker-line.
Hopefully a lot of you will be on the tracks again! 8)

Osai

Posted: 29 Dec 2005 10:21
by webfreakz.nl
Whoohoo! Great map! Very sick indeed :P

What about increasing the production values? That could be a good idea for your next game! Every farm/coal mine etc produces up to 2040 tons / month. Now that's a challenge! (And this on a 2048x2048 map) ;)

btw: You still don't make 1 billion/year :(

Posted: 29 Dec 2005 11:33
by Mucht
What for.... the network is already on its limit and there is almost no server that is able to host this game. Even if I open this game here on my PC its laggy (AMD 2600+ and 1GB RAM here).

Posted: 29 Dec 2005 14:37
by DarkLoki
I can't load the game :cry: . I looked in your wiki, you guys are doing some great work!

Posted: 29 Dec 2005 16:46
by osai
Hmmm you need at least r3351, it worked for all of us!
Otherwise, your PC is too slow! :?

Posted: 29 Dec 2005 17:40
by Brianetta
Also, remember to turn off NPF. If you don't, your machine will cough and die.

Posted: 29 Dec 2005 18:39
by Seven Force
Getting rid of the giant train in the bottom corner sliced the lag off by 2/3rds on my 100MHz machine.

I like how there are still signs dotted around of people designing parts and discussions on the problems; gives a good insight into how it's made. I also like how turning "TTD-Patch Non-Stop handling" off completely jams up the ENTIRE network. :P

Regardless, that game was awesome, and I'm suprised it actually loaded, let alone run on my machine. :)

Posted: 29 Dec 2005 20:08
by DarkLoki
lol i got it working. Its an amazing system! I have read the wike and the system of mainlines sidelines etc seems to work very good.

Posted: 30 Dec 2005 01:48
by guiltyvictim
Without NPF I noticed a lot of trains just getting stuck at stations because they're all queuing up for the same platform, so I don't really understand what's going on.

Tested with r3353

Posted: 30 Dec 2005 09:19
by webfreakz.nl
On my Athlon64 3000+ is still needs over 99% CPU usage with NPF turned off :?

Posted: 30 Dec 2005 11:01
by Seven Force
guiltyvictim wrote:Without NPF I noticed a lot of trains just getting stuck at stations because they're all queuing up for the same platform, so I don't really understand what's going on.
Seven Force wrote:I also like how turning "TTD-Patch Non-Stop handling" off completely jams up the ENTIRE network. :P
Take a peek at your patches and turn that one on, they'll get past checkpoints much more quickly.

Posted: 30 Dec 2005 16:10
by guiltyvictim
Seven Force wrote:
guiltyvictim wrote:Without NPF I noticed a lot of trains just getting stuck at stations because they're all queuing up for the same platform, so I don't really understand what's going on.
Seven Force wrote:I also like how turning "TTD-Patch Non-Stop handling" off completely jams up the ENTIRE network. :P
Take a peek at your patches and turn that one on, they'll get past checkpoints much more quickly.

I have that on by default, toggling it doesn't change the problem. Can someone list their entire settings here for me to compare notes?

Trains are picking wrong paths which leads to dead-ends, also at pre-signal blocks they're all picking the same exit which is what's causing the jams, which leads me to believe it's NPF related.

Posted: 30 Dec 2005 16:20
by Brianetta
OK, since people are having trouble, here (3.6k) is the openttd.cfg which was used during actual game play on my server. The only change is that I have removed the password lines and server IP specification.

Posted: 30 Dec 2005 17:39
by Torben DH
thats brilliant :shock:

one of the best networks ive seen!!!

even tough i prefeer longer trains............

Thinks me migth join this coop-thingy

Posted: 30 Dec 2005 18:13
by Zuu
Nice load balancing system. :)

Posted: 30 Dec 2005 18:33
by mrbdoom
doesn't matter if i use the cfg u posted brianetta, even with npf turned off.

Posted: 30 Dec 2005 19:31
by Silvan
Loading failed :(

Posted: 30 Dec 2005 19:33
by webfreakz.nl
Silvan wrote:Loading failed :(
As stated before, you need a nightly. It doesn't work with 0.4.0.1 ! :)

Posted: 31 Dec 2005 11:42
by guiltyvictim
The config file helped me get it working, I finally figured out which switch caused the problem in my case, though I can't remember which one it was now ;p