[Released] CsRailSet v1.0 (12/10/2006)

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mij
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[Released] CsRailSet v1.0 (12/10/2006)

Post by mij » 22 Nov 2005 05:33

On beginning tunnel.

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Last edited by mij on 14 Oct 2006 23:34, edited 1 time in total.

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Post by Purno » 22 Nov 2005 07:33

Huh? What do you want to say with this topic?

You mean that the catenary stops at the tunnel entrance or something?
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Post by Raichase » 22 Nov 2005 09:12

Is that a new tunnel entrance? It looks good.
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Post by Mickeye » 22 Nov 2005 09:22

Raichase wrote:Is that a new tunnel entrance? It looks good.
Yep. :)
We started working on new graphics set, CZRailSet, for better fit to real Czech conditions. Tunnels (probably two, maybe three types) will be of course included, and this is a little preview of one tunnel type in early part of development of the set. Rail, bridges and other necessary part of CZRailSet will come after.
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Post by Purno » 22 Nov 2005 09:28

Yeah, those look very cool indeed! Keep up the great work guys! :D

(ok, I've figured out what this topic was about :P)
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Post by Wile E. Coyote » 22 Nov 2005 12:38

Very cool :D
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Post by mij » 02 Dec 2005 21:11

Evaluatin copy of new railway tunnel portals.
Known bugs:
Trolley wire doesn'n reach tunnel portals.
Vehicles appears late/disappears soon on the NE & NW side of tunnel.
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tunel.grf
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Post by Pnaky » 05 Dec 2005 18:21

Hello my TTD friends... I draw new style depot as we use in Czech Republic...
Can you write your suggestions or opinions??? Thx...

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Post by Wile E. Coyote » 05 Dec 2005 18:24

Cool 8) just add some texture on the roof
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Post by Pnaky » 05 Dec 2005 18:26

Wile E. Coyote wrote:Cool 8) just add some texture on the roof
I know... But I don't have same texture for use it... :'(

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Post by Pnaky » 05 Dec 2005 19:04

I test new texture on roof and modified rail in depot... ;)

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Post by RK » 05 Dec 2005 20:42

looks good! :shock:
Pnaky wrote:
Wile E. Coyote wrote:Cool 8) just add some texture on the roof
I know... But I don't have same texture for use it... :'(
what do you mean? I don't understand.

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Post by Pnaky » 05 Dec 2005 23:37

I change the roof texture with Ladis's help... There is first preview in game scene... ;)

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Post by Aegir » 06 Dec 2005 07:12

While the style of artwork is definatly different, and looks quite out of place against TTD, at the rate you folks are replacing everything, it's set to look quite nice!

I especially like the new rail tracks shown in the signature pics.
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Post by Pnaky » 06 Dec 2005 08:40

Oh thanks... The rails in my sig is second phase of my plan with redrawing rails... It has may be finished in Wednesday... Maybe...

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Post by Ladis » 06 Dec 2005 08:49

Aegir wrote: and looks quite out of place against TTD
Why? I think it fits in the game perfectly. Maybe it would be better for arctic landscape, but because the original depot is not so nice, we will use it also for temperate.

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Post by Pnaky » 06 Dec 2005 13:25

I add second view on depot... ;)

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Post by Wile E. Coyote » 06 Dec 2005 14:28

Very nice! :D Maybe little more texture on walls... When it will be ready for download?
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Pnaky » 06 Dec 2005 15:24

Wile E. Coyote wrote:Very nice! :D Maybe little more texture on walls... When it will be ready for download?
What do you mean??? Rails or train depot???

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Post by Wile E. Coyote » 06 Dec 2005 21:40

Both anyway, at least train depot.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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