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PostPosted: Tue Nov 22, 2005 5:33 am 
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Location: Brno, Czech Republic
On beginning tunnel.

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Last edited by mij on Sat Oct 14, 2006 11:34 pm, edited 1 time in total.

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PostPosted: Tue Nov 22, 2005 7:33 am 
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Huh? What do you want to say with this topic?

You mean that the catenary stops at the tunnel entrance or something?

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PostPosted: Tue Nov 22, 2005 9:12 am 
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Location: Sydney, Australia. Usually at work in the underground railway station...
Is that a new tunnel entrance? It looks good.

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PostPosted: Tue Nov 22, 2005 9:22 am 
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Location: Kromeriz, Czech Republic
Raichase wrote:
Is that a new tunnel entrance? It looks good.

Yep. :)
We started working on new graphics set, CZRailSet, for better fit to real Czech conditions. Tunnels (probably two, maybe three types) will be of course included, and this is a little preview of one tunnel type in early part of development of the set. Rail, bridges and other necessary part of CZRailSet will come after.

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PostPosted: Tue Nov 22, 2005 9:28 am 
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Yeah, those look very cool indeed! Keep up the great work guys! :D

(ok, I've figured out what this topic was about :P)

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PostPosted: Tue Nov 22, 2005 12:38 pm 
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Very cool :D

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PostPosted: Fri Dec 02, 2005 9:11 pm 
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Location: Brno, Czech Republic
Evaluatin copy of new railway tunnel portals.
Known bugs:
Trolley wire doesn'n reach tunnel portals.
Vehicles appears late/disappears soon on the NE & NW side of tunnel.


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tunel.grf [7.55 KiB]
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PostPosted: Mon Dec 05, 2005 6:21 pm 
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Hello my TTD friends... I draw new style depot as we use in Czech Republic...
Can you write your suggestions or opinions??? Thx...

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PostPosted: Mon Dec 05, 2005 6:24 pm 
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Cool 8) just add some texture on the roof

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PostPosted: Mon Dec 05, 2005 6:26 pm 
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Wile E. Coyote wrote:
Cool 8) just add some texture on the roof


I know... But I don't have same texture for use it... :'(

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PostPosted: Mon Dec 05, 2005 7:04 pm 
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I test new texture on roof and modified rail in depot... ;)

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PostPosted: Mon Dec 05, 2005 8:42 pm 
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Location: Dortmund, Germany
looks good! :shock:

Pnaky wrote:
Wile E. Coyote wrote:
Cool 8) just add some texture on the roof


I know... But I don't have same texture for use it... :'(


what do you mean? I don't understand.


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PostPosted: Mon Dec 05, 2005 11:37 pm 
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I change the roof texture with Ladis's help... There is first preview in game scene... ;)

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PostPosted: Tue Dec 06, 2005 7:12 am 
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While the style of artwork is definatly different, and looks quite out of place against TTD, at the rate you folks are replacing everything, it's set to look quite nice!

I especially like the new rail tracks shown in the signature pics.

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PostPosted: Tue Dec 06, 2005 8:40 am 
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Oh thanks... The rails in my sig is second phase of my plan with redrawing rails... It has may be finished in Wednesday... Maybe...

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PostPosted: Tue Dec 06, 2005 8:49 am 
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Aegir wrote:
and looks quite out of place against TTD


Why? I think it fits in the game perfectly. Maybe it would be better for arctic landscape, but because the original depot is not so nice, we will use it also for temperate.


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PostPosted: Tue Dec 06, 2005 1:25 pm 
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I add second view on depot... ;)

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PostPosted: Tue Dec 06, 2005 2:28 pm 
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Very nice! :D Maybe little more texture on walls... When it will be ready for download?

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PostPosted: Tue Dec 06, 2005 3:24 pm 
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Wile E. Coyote wrote:
Very nice! :D Maybe little more texture on walls... When it will be ready for download?


What do you mean??? Rails or train depot???

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PostPosted: Tue Dec 06, 2005 9:40 pm 
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Both anyway, at least train depot.

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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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