Why won't this station accept coal?
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....because not all squares of the power stations accept coal. You can check it out with the "Query tool" ("?").
The part of the station with the chimney and smoke coming out of it accepts coal. Now you wouldn't expect a transformer or a BIG chimney to accept coal would you?![Smile :)](./images/smilies/icon_smile.gif)
The part of the station with the chimney and smoke coming out of it accepts coal. Now you wouldn't expect a transformer or a BIG chimney to accept coal would you?
![Smile :)](./images/smilies/icon_smile.gif)
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Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
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A industry will deliver to a station if and only if at least one tile is within ... Oh, never mind. That's the other program.VPN-User wrote:Problem is, you can' t verify if a coal mine for example will put its resources into you new built station.
At one point, the rule was that the north corner of the industry must be within $SMALLNUM[0][1] tiles of the station sign, but I've heard that that's been changed. I haven't seen any documentation on what it is now, though.
[0] Four, I think.
[1] Manhattan distance; that is (Δx+Δy)/2.
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Unrealistic that chimneys don't accept coal? You deliver to and pick up from the areas of the building wich is people in, and where you can load from. That dosen't mean a chimney.
Though, i've allways thought i need to cover a 2x2 area of the industry (1x4 won't do), any part of it. But i guess that is wrong.
Though, i've allways thought i need to cover a 2x2 area of the industry (1x4 won't do), any part of it. But i guess that is wrong.
Alcohol is not the answer, it just makes you forget the question.
I believe the true realistic way would be that the station would only accept coal if the catching area covered the complete power station... On the other hand it would severly destroid the gameplay so any tile (even if just one) should be enough for it to accept (and the building could have an overlay to show it would accept coal).
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Are you trying to argue my point or strengthen it?ThorRune wrote:Unrealistic that chimneys don't accept coal? You deliver to and pick up from the areas of the building wich is people in, and where you can load from. That dosen't mean a chimney.
I said Chimneys (Here, cooling towers, that cool the hot water), would be unrealistic to accept coal.
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That would be more realistic? To "walk" with a lorry station towards the industry just to get the goods away by train? LOL.
Devs, please fix that or at least make a decision:
- Industry has to be in the catchment area as whole
- Just one tile is in the catchment area
It' s just wierd how it is at the moment.
Devs, please fix that or at least make a decision:
- Industry has to be in the catchment area as whole
- Just one tile is in the catchment area
It' s just wierd how it is at the moment.
especialy because the ai in normal ttd can get away with just one tille
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