Why won't this station accept coal?

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MrDetermination
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Why won't this station accept coal?

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SirkoZ
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Post by SirkoZ »

....because not all squares of the power stations accept coal. You can check it out with the "Query tool" ("?").

The part of the station with the chimney and smoke coming out of it accepts coal. Now you wouldn't expect a transformer or a BIG chimney to accept coal would you? :)
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White Rabbit
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Post by White Rabbit »

Haha. Yes, just move the station 1 tile to the south..or east, I dunno. :P If the station then starts to not accept iron ore, well, make it 1 tile longer.
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Post by VPN-User »

IMHO that' s a bug that was always there and has never been fixed. But it should!
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Post by Brianetta »

VPN-User wrote:IMHO that' s a bug that was always there and has never been fixed. But it should!
It's not a bug, it's realistic.
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Post by VPN-User »

No. A quadratic catchment area has never been realistic my friend.

The is a feature called "shaw catchment area" which is damn useless with bugs like that.
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Post by Brianetta »

Not really. I only ever assumed that you were guaranteed catchment if your cathment area *covered* the industry, entirely. Not if you just managed to overlap one corner.
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Post by VPN-User »

Right. But sometimes just one corner is enough. There should be some regularity I think.
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Post by Born Acorn »

Its not very realistic if the corner is just a chimney.

I'd keep it like it is.
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Post by VPN-User »

Problem is, you can' t verify if a coal mine for example will put its resources into you new built station. IMHO produced goods should also be listed in the accepted cargo list (in a different color or something like that).

You only can be sure if you send in a vehicle and check.
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Post by DaleStan »

VPN-User wrote:Problem is, you can' t verify if a coal mine for example will put its resources into you new built station.
A industry will deliver to a station if and only if at least one tile is within ... Oh, never mind. That's the other program.

At one point, the rule was that the north corner of the industry must be within $SMALLNUM[0][1] tiles of the station sign, but I've heard that that's been changed. I haven't seen any documentation on what it is now, though.

[0] Four, I think.
[1] Manhattan distance; that is (Δx+Δy)/2.
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Post by Gorre »

Brianetta wrote:
VPN-User wrote:IMHO that' s a bug that was always there and has never been fixed. But it should!
It's not a bug, it's realistic.
Excuse me, but what exactly is "realistic" on this kind of behavior?
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Post by ThorRune »

Unrealistic that chimneys don't accept coal? You deliver to and pick up from the areas of the building wich is people in, and where you can load from. That dosen't mean a chimney.

Though, i've allways thought i need to cover a 2x2 area of the industry (1x4 won't do), any part of it. But i guess that is wrong.
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Post by Dextro »

I believe the true realistic way would be that the station would only accept coal if the catching area covered the complete power station... On the other hand it would severly destroid the gameplay so any tile (even if just one) should be enough for it to accept (and the building could have an overlay to show it would accept coal).
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Post by Born Acorn »

ThorRune wrote:Unrealistic that chimneys don't accept coal? You deliver to and pick up from the areas of the building wich is people in, and where you can load from. That dosen't mean a chimney.
Are you trying to argue my point or strengthen it?

I said Chimneys (Here, cooling towers, that cool the hot water), would be unrealistic to accept coal.
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Post by MeusH »

Why not to make whole power station accept coal, or just one tile (with i.e. buildings?). This would stop your argue...
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Post by charlymorton »

Maybe a bit late, but the only part of the power stations which accept coal, is the building with the small, smoking chimney.
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Post by Mojo'D »

Its better as is and besides, if the station doesnt fall in the catchment area and you cant get it any closer, just 'walk' a truck loading bay towards the industry until the station is in the catchment.
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Post by VPN-User »

That would be more realistic? To "walk" with a lorry station towards the industry just to get the goods away by train? LOL.

Devs, please fix that or at least make a decision:

- Industry has to be in the catchment area as whole
- Just one tile is in the catchment area

It' s just wierd how it is at the moment.
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Post by WWTBAM »

especialy because the ai in normal ttd can get away with just one tille
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