This is the announcement of the newest version in the main forum:
http://forum.simutrans.com. Usually, I announce here only more or less stable versions.
The 87.00 is quite a major change, since it enforces a timeline for all vehicles, buildings, road, tracks, cars, and only serves factories that are not overflowing. It features much more vehicles than previous versions, but it is still beta and not a stable one. (As you can easily guess by the "00".) The last really stable is the 86.06.
----------------------- forum.simutrans.com ----------------------------------
This is a major change, not only in optics but in gameplay.
- Factories deliver goods only, if reciever is not overcrowded. Just in time logistics is required.
- full timeline (many new vehicles) for almost everything but industry
- bonus will change with time due to increasing maximum speed => after 50 years or so, your income will noticely drop, if you do not invest in new vehicles
- CNTRL-key now consequently used for up/down decisions => easy multiple level stations, remove, schedules, ...
- topmost window close by DEL or ESC
(This means of course, that many new errors wait for discovery.)
Since the name of the refinery was changed and the goods are moved, industry chain of old games might be broken. If you are unhappy with that, you can copy the factory.*.pak of 86.10.4 or so into the pak-folder.
Recommended starting year: 1900-1910.
http://64.simutrans.com/simuwin-87-00.zip using GDI (new)
(may need unicows.dll on Win9x found
here)
http://64.simutrans.com/simuwin-sdl-87-00.zip Using SDL (new)
http://64.simutrans.com/simulinux-87-00.zip (new)
Pak64
http://64.simutrans.com/simupak64-87-00.zip (new)
http://64.simutrans.com/food64-86-06.zip
http://64.simutrans.com/waste64-86-03.zip
makeobj 25
http://64.simutrans.com/makeobj-win-25.zip
http://64.simutrans.com/makeobj-linux-25.zip
Pak128, other paks
Major changes in this version mean pak128 and possibly other paks will not work well until/unless they are adjusted. See my further comments below. -Isaac
And of course grateful for Isaac for his free hosting!
Some installation instructions can be found here.
In detail:
Release of 87.00
27-Oct-2005 (prissi)
CHANGE: train outside depot on same sqare are displayed first
CHANGE: no goods are sent to overflowing industries
CHANGE: halt status color also red, when goods are overflowing station
CHANGE: accepts freight at all stops near factories (includign bus stops)
CHANGE: road, rail and ship bonus now depend on average speed, if timeline is on
FIX: some errors loading older savegames fixed
FIX: on animated tiles missing phases will return the tile at phase=0 (i.e. baumarkt)
FIX: alignment error of up-/down slopepointer
FIX: could remove a non-empty depot ...
FIX: industry chain creation could crash without cities
FIX: schedule is corrected for invalid entries after input
ADD: full use of copyright entries for houses and vehicles
24-Oct-2005 (prissi)
FIX: roadsign cost correctly display (and not free anymore) and now also on bridges
FIX: return ticket finally working (was too easy to do it right?!?)
CHANGE: close topmost window by ESC or DEL
FIX: not replacing city roads below depots (fixed sending home error)
FIX: removing overhead wires make now removes electrified status again
CHANGE: Using Mersenne Twister algorithm for faster and better random numbers
FIX: when renovating, check, if I can renovate something; if highest level reached: do nothing
CHANGE: full building timeline for 64 pak with many new building (=> can play from 1900)
CHANGE: era and copyright message for buildings
ADD: many new trams, alignement corrected for existing ones
ADD: new player1 tool: jump a year forward
CHANGE: haltlist now member of planquadrat
ADD: stations on bridges
CHANGE: also for stops, station, schedule entries, roadsign signals: CNTRL is from up, normal from down
Release of 86.10.5
16-Oct-2005 (prissi)
FIX: time now corrected after loading (no jumps)
CHANGE: city takes over city road ownership
CHANGE: growth now size dependent (max 1.67 for <1000, max. 3 for <1000, max. 6 for other)
FIX: good distribution always, when more than 10 produced: non-distributing factories should be gone
FIX: passenger and mail coverage display fixed
FIX: connection from factories and town were assymetric and only passengers went to the last factory in the list
CHANGE: train can drive now on any track (also on public owned roadcrossings ...)
15-Oct-2005 (prissi)
FIX: deleting upper and lower objects tweaked a little
FIX: also now deleting of tram rail on a road works out
ADD: public stops for player 1 can be now constructed everywhere. New tiles of this stop will be also public.
14-Oct-2005 (prissi)
FIX: timeline can be also altered afterwards on non-locked maps
FIX: crash when lowering land at the lower right border
CHANGE: selection of next building now via "chance=" (default 100)
CHANGE: timeline enforced for ways, bridges, and buildings incl. stations and attractions (new makeobj needed, support now fully retire_year/retire_month and intro_year/intro_month)