Timespeed control and more realistic cities

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Marctraider
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Timespeed control and more realistic cities

Post by Marctraider »

Hi :D I'm new here to this forum.

1. I'd like to see timespeed control in openttd when you first play your scenario or something so you could change how fast time goes, like every year is 1 day, or every year is 12 hours, something like that.

2. I have a BIG city called Marctraider City, lets say its now around 35.000 people!!! I NEVER had that much people in a town, with normal tt ttd and ttdpatch the biggest i ever got was around 6.000, that was considered high at that time (at least by me)

The big mainstation and airports and docking stations are OVERLOADED, at the airport i have like 2.000 passengers and i cant get it down, and the bags of mail are like 3.000. I cant even get them down with the international airport because it the airplanes are so slow in landing after each other. (there are like 20 airplanes waiting to land sometimes)

The trainstation is under control, but if there isnt a train every 10 seconds the station is already over a 1000 passengers.

Also the docks are too full, and the amount of boats I use is just ridiculous and its making the game really ugly.

Perhaps this all could be adjusted? And perhaps in combination with the first suggestion not only time can be slowed down, but also the rate of passengers that come onto a station drops (slows down)? Except the speed at which vehicles go.

(also slowed down construction of buildings in a town perhaps?)

Edit: and ofcourse everything else more realistic like everyone wants hehe, after the year 2073 or whatever it was nothing gets updated anymore? which is quite sad :(
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bobingabout
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Post by bobingabout »

1. Sacro's Daylenth patch. http://www.tt-forums.net/viewtopic.php?t=20006

currently incomplete, and no work happening, because sacro isn't in a condition to do it at the moment. when he gets home to his linux machine with MY HARD DRIVE with it on, he'll continue work.


daylenth 30 is 1 day per min aprox.
makes 1 month last half an hour, and a year last 6 hours. 4 years par day.

was designed to make a 120 year internet game last about a month.

because normal speed is 1 day per 2 seconds, aprox a month a min.


aparantly daylenth 4 is a good setting.
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Yoeri
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Post by Yoeri »

2. one thing that helps is building a ro-ro-station instead of a terminal. Arriving trains don't have to wait for leaving trains. I always join the train station and the airport. When placing the airport, buy the land around it, so you can easily replace it with a international airport after a while. Also leave space for expanding your trainstation, or just build a massive station.
Busses also help lowering the amount of passengers waiting. i've hot about 15 running in my capital city (26,000)
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Smudge
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Post by Smudge »

No, no patching for big mega cities, a giant city has so much possibilities...
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webfreakz.nl
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Post by webfreakz.nl »

Smudge wrote:No, no patching for big mega cities, a giant city has so much possibilities...
how do you get those tracks in the city? Just demolishing a tile, building, do this till you untill the city hates you ( :P ), then bribe and do this untill your track is done? :)
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Smudge
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Post by Smudge »

I slowly build the network up, starting with a few bus stations, then an airport + rail station then a tram network...
Marctraider
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Post by Marctraider »

Just make a very big station when you start your map/scenario at the wished city so the place is reserved :)

Now im going to do some tropical stuff so perhaps the people are more poor and less willing to go to the stations hehe :)
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