[INTRO] DominionSpy
Moderator: Transport Empire Moderators
- DominionSpy
- Tycoon
- Posts: 1429
- Joined: 03 Oct 2003 23:59
- Location: Lancashire, UK
- Contact:
[INTRO] DominionSpy
When this project first started, I followed its progress closely and I helped in a simple way (I converted the ideas list into html). After a while, I realised that there was no real progress being made and that I couldn't really offer any other help, so I eventually stopped checking the forum. Although I was a programmer, I had little experience in C++, and none in 3D programming.
That was over a year ago. I have now just finished a Masters course in Computer Games Technology where I learnt about everything from the design document through game logic to advanced 3d graphics in both DirectX and OpenGL. I now feel that I can contribute to this project as a coder. I also think I can bring some new ideas to some of the discussions.
From looking at the latest progress, I can see that you are still in the design document stage. I think it is time to start discussing the implementation. Since it will take a very long time, I believe we don't need to have a finished design document to be able to talk about such subjects as the game class structure.
That was over a year ago. I have now just finished a Masters course in Computer Games Technology where I learnt about everything from the design document through game logic to advanced 3d graphics in both DirectX and OpenGL. I now feel that I can contribute to this project as a coder. I also think I can bring some new ideas to some of the discussions.
From looking at the latest progress, I can see that you are still in the design document stage. I think it is time to start discussing the implementation. Since it will take a very long time, I believe we don't need to have a finished design document to be able to talk about such subjects as the game class structure.
You're saying I'm a Dominion spy, and don't even know it! - Dr. Bashir
That's the Joker in my avatar, not me. No wait it is me.
Wow, a pro in the team welcome.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- DominionSpy
- Tycoon
- Posts: 1429
- Joined: 03 Oct 2003 23:59
- Location: Lancashire, UK
- Contact:
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Dominion Spy:
Good - glad to have you on the team. I assume you are going to band with the coders?
Anyhoo - after today's meting I wanted to start a coder crash team and start working on the engine. So - perfect timing
Good - glad to have you on the team. I assume you are going to band with the coders?
Anyhoo - after today's meting I wanted to start a coder crash team and start working on the engine. So - perfect timing
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
- DominionSpy
- Tycoon
- Posts: 1429
- Joined: 03 Oct 2003 23:59
- Location: Lancashire, UK
- Contact:
Yes pleaseuzurpator wrote:Dominion Spy:
Good - glad to have you on the team. I assume you are going to band with the coders?
I kind of got that impression from the [OBJ] topicsuzurpator wrote:Anyhoo - after today's meting I wanted to start a coder crash team and start working on the engine. So - perfect timing
I forgot to mention too that I'm very good at mathematics and bug fixing.
You're saying I'm a Dominion spy, and don't even know it! - Dr. Bashir
That's the Joker in my avatar, not me. No wait it is me.
Nice to see some new people on the project. You're knownledge of game programing can probably become valuble.
Myself I have been somewhat active in the project the last year. But now I have begun studiying intelegent transport systems at university, so I have taken a step aside from the project.
Myself I have been somewhat active in the project the last year. But now I have begun studiying intelegent transport systems at university, so I have taken a step aside from the project.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
uzurpator wrote:OOokay - I sent Owen a PM asking for creation of the TE code forum. Expect some progress soon
OK, but, can't we just use the developpers forum for now? I think it's a little weird to ask yet an other forum if we already have one that isn't used anymore...
btw: when exactly do you plan that coders-crash-meeting ?
On holiday from 16/07 till 31/07
Make sure to remind him to disallow guests on the forum, and allow me and Hyronymus to moderate it. orudge can be such a noobuzurpator wrote:OOokay - I sent Owen a PM asking for creation of the TE code forum. Expect some progress soon
I don't agree with adding more of these forums to TT-Forums though. It feels too cluttered.
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
The only people allowed there will be those of the coding group. THe group leader will be the moderator (for now it will be me, until we elect the leader )
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
I think adding a new section to the forums isn't necessary at all. We already have a Transport Empire Development section that is only accessible by TE developers. Steve and I can easily force non-codegroup members to stay from posting in the codegroup topics. To make clear a topic is for a certain group alone you could use a title like:
[COD] Game engine development (strict)
[COD] Game engine development (strict)
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Welcome, DominionSpy. I've added you to the Transport Empire Developers group, which grants you write access to the Developers forum.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
Why do you want to 'forbid' non-coders from posting in there? They might have something useful to add, if not, they won't post...Hyronymus wrote:Steve and I can easily force non-codegroup members to stay from posting in the codegroup topics. To make clear a topic is for a certain group alone you could use a title like:
[COD] Game engine development (strict)
Just my two cents.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- jabberwalkee_
- Transport Coordinator
- Posts: 378
- Joined: 22 Sep 2004 04:56
- Location: Brisbane, Australia
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Thatn's why I want to make a seperate forum board for this. Besides - I think that coders need their own forum.Hyronymus wrote:Because I'm not too certain about the 'if not they won't post'. And naturally because each group has the right to have topics of their own, without anyone interfering.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
-
- TTDPatch Developer
- Posts: 417
- Joined: 13 Apr 2004 13:35
- Location: Eindhoven, Netherlands
- Contact:
i was just about to suggest the sameArathorn wrote:A seperate forum might be a good idea. But then hide it from people not in TE dev group. That way the main forum page doesn't get more cluttered for people who are not involved... and probably don't care. Then coders could have read and write acces, while other devs can have read only.
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