Transfer not giving me all the dough?
Posted: 07 Sep 2005 16:54
I've had this problem for a while now and I'd like other people's opinion on this.
Basically say you setup a transfer station, various vehicles drop raw materials there, and then other vehicles would load the cargo, take it to the next transfer station / destinations.
Now when you drop cargos off with the first vehicle (let's say a train, you get the yellow income number which dictates the cargo profit from the first leg of the journey. If you check the train's status, you'd notice that the profit's included.
But you don't actually get anything in your bank (makes sense, considering I haven't delivered the cargo to its destination yet).
So another vehicle picks up the cargo, say a faster train. It travels a long distance and arrives at another transfer station / its destination. And so on until the cargo arrives at the final destination, where you get green income this time based on the last leg of the journey, and finally cash is deposited into your bank account.
Only one problem - it ignores previous legs entirely.
If you setup a 3 station 2 leg journey system and the last leg is long, it's not as noticeable since the first leg gives you minor profit in comparison to the second leg.
Now to simulate realistic networks, I'd like a setup like the following:
Trucks / slow trains to transfer station, high speed trains take cargo from transfer station to another transfer station, taking advantage of the speed and distance profit. Cargos' delivered to another pickup station, trucks / slow trains pick up the cargos and delivery them to the factories finally.
But of course given the last leg of the journey's short, I get tiny amount of green income going into my account, and in real terms, I'm losing money big time through this setup.
I'd call this a bug seeing as even with 2 leg journeys, the first train wouldn't generate any real profits.
Now I don't mind complex rail systems where trains delivery cargos from source to destinations, but now I'd like to create more realistic systems combined with varied mode of transport (mixing traditional rail, monorail and magrev tracks etc).
So I'd really like to see this problem resolved.
P.S. Currently I'm using nightly-r2895, but the problem had existed since earlier versions, persumbly since transfer has been implimented.
Basically say you setup a transfer station, various vehicles drop raw materials there, and then other vehicles would load the cargo, take it to the next transfer station / destinations.
Now when you drop cargos off with the first vehicle (let's say a train, you get the yellow income number which dictates the cargo profit from the first leg of the journey. If you check the train's status, you'd notice that the profit's included.
But you don't actually get anything in your bank (makes sense, considering I haven't delivered the cargo to its destination yet).
So another vehicle picks up the cargo, say a faster train. It travels a long distance and arrives at another transfer station / its destination. And so on until the cargo arrives at the final destination, where you get green income this time based on the last leg of the journey, and finally cash is deposited into your bank account.
Only one problem - it ignores previous legs entirely.
If you setup a 3 station 2 leg journey system and the last leg is long, it's not as noticeable since the first leg gives you minor profit in comparison to the second leg.
Now to simulate realistic networks, I'd like a setup like the following:
Trucks / slow trains to transfer station, high speed trains take cargo from transfer station to another transfer station, taking advantage of the speed and distance profit. Cargos' delivered to another pickup station, trucks / slow trains pick up the cargos and delivery them to the factories finally.
But of course given the last leg of the journey's short, I get tiny amount of green income going into my account, and in real terms, I'm losing money big time through this setup.
I'd call this a bug seeing as even with 2 leg journeys, the first train wouldn't generate any real profits.
Now I don't mind complex rail systems where trains delivery cargos from source to destinations, but now I'd like to create more realistic systems combined with varied mode of transport (mixing traditional rail, monorail and magrev tracks etc).
So I'd really like to see this problem resolved.
P.S. Currently I'm using nightly-r2895, but the problem had existed since earlier versions, persumbly since transfer has been implimented.