A57 - PBS and Stations Bug
Posted: 30 Aug 2005 03:53
Having tested this, and chatted with Wallyweb about this on IRC, I have decided to post it, as it (seems to be) unknown. If it is known about, hopefully the examples here can be used to fix it.
Savegame 1 - Here we have our test train (an ET-11) bearing down on a PBS block. Within this block is a signal box, that it's orders will take it through. Now, since A53, we have not had the stations-being-the-end-of-a-PBS-block-bug.
However, in this case, the train is happy to barrel straight through the signal box (normal), checking it off on it's orders list (normal), and then run straight into a one-way signal, set *against* it. This causes the train to turn around, have another lap around this part of the network, before trying again.
The thing to realise here, is it *is* reserving it's path, as it should, but it is reserving the wrong path, as set out by TT's signalling rules (a train will never choose a path blocked by a one-way signal going in the opposite way).
Now look at Savegame 2, in which the signals are reversed, and the train picks the right path this time.
What follows is a screenie and the savegame.
Savegame 1 - Here we have our test train (an ET-11) bearing down on a PBS block. Within this block is a signal box, that it's orders will take it through. Now, since A53, we have not had the stations-being-the-end-of-a-PBS-block-bug.
However, in this case, the train is happy to barrel straight through the signal box (normal), checking it off on it's orders list (normal), and then run straight into a one-way signal, set *against* it. This causes the train to turn around, have another lap around this part of the network, before trying again.
The thing to realise here, is it *is* reserving it's path, as it should, but it is reserving the wrong path, as set out by TT's signalling rules (a train will never choose a path blocked by a one-way signal going in the opposite way).
Now look at Savegame 2, in which the signals are reversed, and the train picks the right path this time.
What follows is a screenie and the savegame.