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Problems with refitting of articulated vehicles

Posted: 24 Aug 2005 15:41
by Joyrider
As far as I can see, the "refitting" function doesn't apply for the articulated vehicles, created with callback 16. Am I right? Can it be fixed or I should try another way in coding such graphics?

Posted: 24 Aug 2005 16:12
by Patchman
At the moment, articulated vehicles with cargo are not fully supported, except if only the first vehicle has a cargo capacity. I hope to change that soon though, but I'm not entirely sure how it'll work.

Posted: 24 Aug 2005 17:09
by krtaylor
Yes, we may wind up doing the Japanset MUs this way, if the feature is offered.

Posted: 24 Aug 2005 18:01
by Death
You can try Michael Blunck's DB set XL. :D

Posted: 24 Aug 2005 19:02
by Joyrider
Patchman wrote:At the moment, articulated vehicles with cargo are not fully supported, except if only the first vehicle has a cargo capacity.
I suppose that the articulated vehicle has to differ from the first one, right? (otherwise I don't understand how can I set a non-zero cargo capacity for the first vehicle only) If so, that's not very good for me: I need to build articulated vehicles with the same ID as the first one...
Patchman wrote:I hope to change that soon though, but I'm not entirely sure how it'll work.
Good news, I'll look forward for that!