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Graphic tip: Two track railroad on one tile

Posted: 02 Aug 2005 08:46
by Kong Basse
Would it be possible to have two track railroad on one tile when the new graphic engine is up? -It would save a lot of space in cities, and it would the be easyer (possible) to build stations inside cities. -This is espassially difficould when there are more then two players trying to build a railroad system inside a city at the same time...

Posted: 02 Aug 2005 08:55
by MeusH
I think yes, this will be possible:
http://wiki.openttd.org/index.php/Railway_Tracks wrote:If we are going to allow double tracks on a tile (which I think we should strive to do), then these have to have a speed limit. Real life tracks have to be placed a certain distance from each other so as not to destroy the train's windows when they go past each other at high speeds. It'd be a neat way of making the route cost more for high-speed tracks, and cheaper for lower-speed, because double the real-estate is needed for high-speed tracks (I think we'd need double track bridges and tunnels too).

Posted: 02 Aug 2005 11:03
by }T{Reme [Q_G]
Yes, it would mean some rewriting to the pathfinder, but graphic-wise two trains can easily fit on one square. I would love to see this myself. Am not sure about not allowing trains to go very fast on a double track, mainly because of "breaking windows". Freight trains (usually) have no windows. Only thing I can think of is derailment but for that you would have to go incredibly fast.

Posted: 02 Aug 2005 11:17
by bobingabout
would also make trams possable. lights would probably have to go red if a road vehicle was on the line but before the next signal.

Posted: 02 Aug 2005 11:28
by Alltaken
yes graphics-wise, its already possible. we are jus waiting for a new map array.....

so this is really a wishlist thing. since the GFX for them are already designed ;) (but not rendered or finalised)

Alltaken

Posted: 02 Aug 2005 12:25
by MeusH
}T{Reme [Q_G] wrote:Yes, it would mean some rewriting to the pathfinder, but graphic-wise two trains can easily fit on one square. I would love to see this myself. Am not sure about not allowing trains to go very fast on a double track, mainly because of "breaking windows". Freight trains (usually) have no windows. Only thing I can think of is derailment but for that you would have to go incredibly fast.
I saw two trams crashed on tight curve because of too fast movement.

Of course, windows broke, but the plating got damaged, too.
So even if there were no windows, train would be damaged.

OpenTTD Solution: Breakdown chance of two trains (driving other directions on other lanes) that meet eachother at the tight curve should incerase.

Posted: 29 Aug 2005 07:43
by webfreakz.nl
what about a new railway type in OTTD for transport inside cities?? like a tram and/or subway? And you can built 2 tracks on 1 tile with these?

Posted: 30 Aug 2005 07:36
by Purno
I'd suggest using two way railways only for trams and perhaps metros. Not for ordinary railway track, it ruins the gameplay I think.

Posted: 30 Aug 2005 08:27
by bobingabout
i like it.

this is ottd, we should be able to add as any track types as we want :P

Posted: 30 Aug 2005 09:04
by webfreakz.nl
bobingabout wrote:i like it.

this is ottd, we should be able to add as any track types as we want :P

that's rather difficult.....

Posted: 30 Aug 2005 09:25
by Purno
bobingabout wrote:this is ottd, we should be able to add as any track types as we want :P
Eventually perhaps, yes.

Posted: 30 Aug 2005 20:58
by dvstr
Yes, Trams would be a great idea. Imagine a little Croydon Tram whizzing around in the cities! The Mini-Stations would be cool too. Imagine them! :D

Posted: 31 Aug 2005 07:30
by Purno
With Locomotion, it's not that hard to imagine. :wink:

Posted: 31 Aug 2005 07:47
by bobingabout
Purno wrote:
bobingabout wrote:this is ottd, we should be able to add as any track types as we want :P
Eventually perhaps, yes.
i never said it would be easy :P just that its possable.

Posted: 31 Aug 2005 11:32
by webfreakz.nl
bobingabout wrote:
Purno wrote:
bobingabout wrote:this is ottd, we should be able to add as any track types as we want :P
Eventually perhaps, yes.
i never said it would be easy :P just that its possable.
nothing is impossible, only unpredictable :)

Posted: 12 Oct 2005 21:53
by Brianetta
Purno wrote:I'd suggest using two way railways only for trams and perhaps metros. Not for ordinary railway track, it ruins the gameplay I think.
Narrow guage tracks, perhaps?

Posted: 13 Oct 2005 00:25
by Alltaken
Brianetta wrote: Narrow guage tracks, perhaps?
no full width tracks work, also trams can travel on normal rail tracks. (melbourne tram system anyone)

the guage should be the same IMO.

Alltaken

Posted: 13 Oct 2005 02:21
by thetzar
I think we need to consider the idea of scale, here. If you're putting two tracks on one tile the question becomes, WHY are tiles so big? Tiles are supposed to be the granular unit in-game. If you can place one or two tracks on a tile, you're breaking the granularity down smaller. The question becomes not 'can we put two tracks on one tile' but 'why not make the tiles smaller?'

This is not to say that two-track tramways on one tile are a bad idea. But when you're placing mainline tracks 2-per-tile, the idea of a tile becomes diluted. I'd LOVE to see tramways.

This does bring up another issue, though. The scale in the game is very off. As the codebase becomes more and more powerful, along with larger map arrays, perhaps we should look at not making railways SMALLER, but making buildings LARGER.

Posted: 13 Oct 2005 03:36
by JimboTG
thetzar wrote:The scale in the game is very off. As the codebase becomes more and more powerful, along with larger map arrays, perhaps we should look at not making railways SMALLER, but making buildings LARGER.
I fully agree. maybe try and equal out the scale a bit!

Posted: 13 Oct 2005 07:03
by Purno
I've once thought something similar too, recently. Maps should be bigger, towns should be way bigger, station catchment area should be bigger, the space between the towns should be bigger, the amount of buildings you can demolish should be bigger*, the size of trains should be bigger, etc. This would make it more realistic.

* I'd suggest removing the "Local Authority Refuses..."-thing completely, TBH.