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Robotboy's graphics

Posted: 24 Jul 2005 04:46
by WWTBAM
Im not a verry good artist and i tried to draw an australian style road if anybody thinks its good ill keep on going


Ill post all my grfs in this post. Eventualy once i have a wagon for each cargo and an engine the small graphics will become a Thomas the Tank Engine Set.

Posted: 24 Jul 2005 05:12
by Aegir
To put it bluntly, no. You're not a very good artist.

You may wish to read some of the drawing tutorials that are around, for instance, Purnos tutorials.

Posted: 24 Jul 2005 05:14
by WWTBAM
i tried purnos

Posted: 24 Jul 2005 08:32
by Purno
This is how a TT tile looks like (see attachment). A piece of road needs to fill up 1 tile.

Posted: 24 Jul 2005 09:01
by WWTBAM
Is this more like it

Posted: 24 Jul 2005 09:06
by Wile E. Coyote
Now try to add some texture. And road not fills whole tile, there is grass around (or concrete in city streets). Decode original TTD GRF and see how it looks like.

Posted: 24 Jul 2005 09:16
by WWTBAM
thanks so do you think i should continu amd here isanother update

Posted: 24 Jul 2005 11:36
by Purno
NOTE: I'm not sure if this tile has exactly the correct sizes! I just drew something of 32x32 (32=16x2).

I'd suggest consulting the original graphics pack.

Posted: 24 Jul 2005 11:45
by Singaporekid
Nah, the sizes are right
Only problem is the graphics

Posted: 24 Jul 2005 12:00
by Purno
What do you mean with "the graphics"?

anyways, try add some green grass, robot boy

Posted: 24 Jul 2005 12:07
by Singaporekid
I meant the graphics were Teh Ugleh :P
Quite a lack of shading on it

Posted: 24 Jul 2005 12:15
by Purno
Dammit, kid. Let him practise. Not everyone is as good as you :roll:

Step by step he might become better.

Posted: 24 Jul 2005 12:16
by Aegir
Purno wrote:NOTE: I'm not sure if this tile has exactly the correct sizes! I just drew something of 32x32 (32=16x2).

I'd suggest consulting the original graphics pack.
The size is quite correct. Proportions aswell. Now if only other artists could get the sizes and proportions of a TTD tile correct...

/me glares at Born Acorn and those platform terminations he sent me which were RECTANGULAR!

Posted: 24 Jul 2005 14:07
by wallyweb
Hey there RobotBoy, you have to start somewhere and you're starting right by asking questions. You're gonna get some flack but roll with the punches, they sometimes contain useful tidbits of information, Just keep on practicing and showing your stuff and it'll all come together. :wink:

Posted: 25 Jul 2005 05:11
by WWTBAM
Thanx every one for all your help could someone just give me an idea about how to shade even if you use my sprite i also tried some textureing please tell me what you think of it

Posted: 25 Jul 2005 08:17
by Purno
I adjusted your texturing a bit, I used the same pattern. I think your texturing is way too 'clear', or however it's called.

I also adjusted the white line, because it was pretty wide.

Posted: 25 Jul 2005 08:27
by WWTBAM
Here is the latest version the version purno helped with

Posted: 25 Jul 2005 09:08
by Aegir
Needs more colour variation and shading. Getting there, slowly.

Posted: 25 Jul 2005 10:10
by WWTBAM
New update

Posted: 25 Jul 2005 22:16
by KrevRenko
Well, it's great to see you learning stuff, soon you'll sense how to adjust sprites pixelwise to make them look good at 100 percent zoom even if they are funny when zomed in on. Xperienced artists know. :wink:

I'm no artist either, but I made a road tile as a suggestion for the czech roadset, it got flushed, because... well, just because it got flushed. Anyway, I think that by saying colour variation, people mean something like this (off course my sprite is no benchmark). Your sprites look like freshly built road I wouldn't try driving on because of fear of getting stuck in the asphalt. :lol: j/k... Andrex's roads are similar, but I used them anyway, so not bad.

And by the way, never mind the roadside ditches on the screenshot, they were not my idea and not a good one either. :lol: