Page 2 of 2

Posted: 02 Apr 2006 16:01
by fultron78
From the same download location as before, I have updated this package to v1.1 to include:

-trucks can carry some of the new commodities
-economics of commodities improved
-Great Lakes Region .DAT file created
-more documentation

Fultron

Posted: 04 May 2007 20:43
by ncseric
Just going through the old posts... I'm from this area, and I look forward to playing it. There have been quite a few new railroads added with US-based engines... can throw pretty much any railroad at this area and have it look right - CSX, CN, CP, GTW, UP heading west, etc.

Posted: 04 May 2007 20:59
by Ameecher
Despite your post being relevant it is usually considered that when a topic hasn't been touched for a month or so that the topic is "dead" and shouldn't really be touched unless there is a bug/problem to report. Otherwise let it rest in peace.

Posted: 25 May 2007 20:44
by alphanumeric
Ameecher wrote:Despite your post being relevant it is usually considered that when a topic hasn't been touched for a month or so that the topic is "dead" and shouldn't really be touched unless there is a bug/problem to report. Otherwise let it rest in peace.
sooo sad , I cry for you :cry:

Posted: 25 May 2007 21:29
by Plastikman
unfortunaly this is not totaly dead, just because fultron is not updating it, several modders including My self steal bits from this pack all the time. fultron do a lot of work in it, maybe to much.. the foundation of My automod is from this pack.

Posted: 27 May 2007 08:28
by chako
Wow this pack looks nice and look like it will bee real nice when its done.
Can i help with something.(I know i have been gone for a while)

Posted: 27 May 2007 18:41
by Plastikman
chako wrote:Wow this pack looks nice and look like it will bee real nice when its done.
Can i help with something.(I know i have been gone for a while)
my guess is fultron is done working with this pack if he is even around.. look at the dates.. I am sure if You wanted to work on it, no one would mind.

Posted: 28 May 2007 00:26
by legs4poets
chako wrote:Wow this pack looks nice and look like it will bee real nice when its done.
Can i help with something.(I know i have been gone for a while)
Fultron will probably give you permission. look at the readme file. He gave permission for myself to use whatever I needed and/or wanted. I would guess he would again.

Posted: 13 Jul 2007 16:29
by fultron78
Oh yeah, I didn't know anyone was still interested in it! I rarely get feedback. :) I haven't checked this website for months...I'm not working on the Mod any more since the next step was to change some of the graphics, which I felt other people do a much better job of. I started working on it, but decided it was too big of a task. That, and I haven't played Locomotion in about a year... :( Anyway, feel free to expand on it or let me know if you have any comments.

Cheers,
Fultron

Posted: 13 Jul 2007 16:42
by alphanumeric
Don't feel like your work isn't appreciated, I am sure it is! People who are into trains.. weird as it sounds.. are usually not common people, and mostly have a few screws loose in their head, or they are just Geeks!! I'm both :oops:

Posted: 13 Jul 2007 18:09
by Plastikman
People still pick through this mod for use in other mods. I know I used bits of it in the Automod and some germans are picking at it right now.

Re: North America / Great Lakes Scenario/Industries, etc. [WIP]

Posted: 14 Jun 2016 12:36
by pissombre
Hello!!

I've been downloaded the pack, but the password don't work. Could please is it possible to provide another one? If not, What's the password? glip is not working

Best Regards

Re: North America / Great Lakes Scenario/Industries, etc. [WIP]

Posted: 14 Jun 2016 15:00
by Walter1940
You need glasses. This is not i. This is a l. :P

And for that, you'll wake up a very old thread. If the Badger looks ....!

Re: North America / Great Lakes Scenario/Industries, etc. [WIP]

Posted: 14 Jun 2016 19:24
by pissombre
Thanks Walter

Blind like me needs a person like you :D

You're very polite person!

Best regards

Re: North America / Great Lakes Scenario/Industries, etc. [WIP]

Posted: 31 Jul 2016 12:52
by pissombre
HEllo all!!!

In the Great Lakes Scenario, what kind of place accepts fertilizer?

Regards

Re: North America / Great Lakes Scenario/Industries, etc. [WIP]

Posted: 14 Aug 2018 01:47
by genericnpc927
there's a major bug in this mod: there's no way to transport base metals so it breaks the resource chain. ps: may the moderators have mercy on me