BrickLand set(32bit) (WIP)
Posted: 08 Jul 2005 15:15
2005 07 17
I got news for you.
From this time when you post a train post all info needed for it ingame like speed, name, cost, etc.
If you have already posted models please edit those posts or repost all your trains in one post with the required info.
Post shoul be like this:
A pic of a train(lego model).
A pic of one in real life if it exists.
Info.
And one more request:
I need somebody to create and manage a web site.
So if you are interested in doing that website post a message in this tread.
2005 07 15
Aydan has rerendered the models in 32 bit here they are:
normal sized:
http://www.tt-forums.net/files/lego_1_159.png
2x bigger:
http://www.tt-forums.net//files/lego_2_165.png
I have to say that they look fantastic
All hail Aydan!!!
2005 07 09
Ok the work has been started and i found a way to convert LDR/DAT to OBJ but sadly no textures convert but in blender each part is a separate segment so it's easy to retexture if you have the ldraw file for the model.
So now if you have a model made in ldraw post it here and then i will convert it to obj so people that render can use it.
All zip files will include OBJ/MTL(blender object) and LDR/DAT(Ldraw file that will have textures)
Now i need people that know how to texture and render stuff in blender.
In order to texture stuff you'll need the ldraw files(becouse only these files have colors).
And here it is the first model that loads in blender Dextros blue train
2005 07 08
I gave up on ttd patch one becouse this set needs 32bit colors to look good.
So as a start i need a man that knows how to work with pov ray.
His task will be to rerender all the work that was rendered in 256 colors.
Everything must be rerendered for these two standarts:
1. The old ttd standart but this time 32bit
2. The new graphics engine standart with 2x biger tiles and extra rotations.
I got news for you.
From this time when you post a train post all info needed for it ingame like speed, name, cost, etc.
If you have already posted models please edit those posts or repost all your trains in one post with the required info.
Post shoul be like this:
A pic of a train(lego model).
A pic of one in real life if it exists.
Info.
And one more request:
I need somebody to create and manage a web site.
So if you are interested in doing that website post a message in this tread.
2005 07 15
Aydan has rerendered the models in 32 bit here they are:
normal sized:
http://www.tt-forums.net/files/lego_1_159.png
2x bigger:
http://www.tt-forums.net//files/lego_2_165.png
I have to say that they look fantastic

All hail Aydan!!!
2005 07 09
Ok the work has been started and i found a way to convert LDR/DAT to OBJ but sadly no textures convert but in blender each part is a separate segment so it's easy to retexture if you have the ldraw file for the model.
So now if you have a model made in ldraw post it here and then i will convert it to obj so people that render can use it.
All zip files will include OBJ/MTL(blender object) and LDR/DAT(Ldraw file that will have textures)
Now i need people that know how to texture and render stuff in blender.
In order to texture stuff you'll need the ldraw files(becouse only these files have colors).
And here it is the first model that loads in blender Dextros blue train

2005 07 08
I gave up on ttd patch one becouse this set needs 32bit colors to look good.
So as a start i need a man that knows how to work with pov ray.
His task will be to rerender all the work that was rendered in 256 colors.
Everything must be rerendered for these two standarts:
1. The old ttd standart but this time 32bit
2. The new graphics engine standart with 2x biger tiles and extra rotations.