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Huh... junctions?

Posted: 03 Jul 2005 20:11
by srbokrata
Regartds to all 8)

I' m having a problem while constructing a junction. Whenever there is a bit more complex system, my trains just loose themselves and end up on different tracks and stations. It's like they don't know where to go. I just don't know what to do... Is there any junction construction pattern?

Posted: 03 Jul 2005 20:19
by spaceman-spiff
Hi, you have to use waypoints, this means tell your trains wich part of the junction to take, you can give orders by clicking on a part of the tracks
But don't click on pieces with signals, I usually click 5 to 6 pieces of track behind the junction

Posted: 03 Jul 2005 21:51
by Severous
Hi Guys.

There can be many factors that lead up to correct routing.

- Waypoints.
- Correct signal set ups (this is vital)
- Complete track...no missing bits
- Correct track. No bits of third rail missing etc
- Train route orders.

One of the most annoying problems I had on my first complex route on a GB scenario was a southbound line. had coal going down one fork to Grantham Steel Mill, and Goods going left down the oher fork down to London. I was not too pleased when Coal went to London and Goods to Grantham. :evil:

One way signals on the approach and on each fork did the trick for me. Dont think I needed waypoints but that may have been luck.

Srbokrata...Post a screenshot if still having problems ? Good luck.

Posted: 03 Jul 2005 23:02
by chevyrider
Look here for a good signaling tutorial: :wink:
http://www.geocities.com/benj_a_d/sigdesign.htm

Posted: 04 Jul 2005 00:44
by d00mh4mm3r
A LOT of the more complex juncyions need correct waypoints, as most of them the train has to turn the wrong way, in order to turn the right way :wink:

Posted: 04 Jul 2005 06:04
by spaceman-spiff
chevyrider wrote:Look here for a good signaling tutorial: :wink:
http://www.geocities.com/benj_a_d/sigdesign.htm
But it doesn't say anything about waypoints, does it :?

Posted: 04 Jul 2005 07:54
by chevyrider
spaceman-spiff wrote:But it doesn't say anything about waypoints, does it :?
I never have problems with waypoints.
After a junction you have to put oneway signals.
Put the waypoint within 6 tiles from the junction.
When you build extra trains be sure that the first waypoint to pass is showed in the schedule first, otherwise the train keeps looking for a waypoint that it will never reach.
So look at the arrow in the schedule.
Never add a new side track without to put extra waypoints on that junction.
Hope this helps.


Also see this copy\paste part of a former post of me:
This is an example how it should have to work.
From the single track split in two and place oneway-signals.
Put as close as behind that signals the waypoints.
On some occasions it is advisable to make the curve of 90 degrees after the first junction.
Maybe it's a bug in position calculation on the map?
That two lines can be made longer if wished.
I mostly make them 3 to 6 blocks long.
At the entrance of the stations there must be placed double-signals.
Never had problems with this way of routing.
Image

_________________

Posted: 04 Jul 2005 10:04
by srbokrata
Thanx,

This has been good help.
I'll try to fix up something 8)

Posted: 04 Jul 2005 21:15
by kikumbob
chevyrider wrote:
spaceman-spiff wrote:But it doesn't say anything about waypoints, does it :?
I never have problems with waypoints.
After a junction you have to put oneway signals.
Put the waypoint within 6 tiles from the junction.
When you build extra trains be sure that the first waypoint to pass is showed in the schedule first, otherwise the train keeps looking for a waypoint that it will never reach.
So look at the arrow in the schedule.
Never add a new side track without to put extra waypoints on that junction.
Hope this helps.


Also see this copy\paste part of a former post of me:
This is an example how it should have to work.
From the single track split in two and place oneway-signals.
Put as close as behind that signals the waypoints.
On some occasions it is advisable to make the curve of 90 degrees after the first junction.
Maybe it's a bug in position calculation on the map?
That two lines can be made longer if wished.
I mostly make them 3 to 6 blocks long.
At the entrance of the stations there must be placed double-signals.
Never had problems with this way of routing.
Image

_________________
Regarding that picture: The amount of stations there seems ridiculous. Do you really need all of them?

Posted: 04 Jul 2005 21:31
by chevyrider
That station was used build for the example.

And yes to your question.
It's far to small for my purposes.
The next one below wasn't big enough to last long.
I had to double that one. :D
Image

Posted: 04 Jul 2005 23:43
by Deacon
With a station that big, how do you avoid traffic snarl-ups? I find that any time I have enough trains that I would need more than three tracks in my station, I inevitably have delays where the trains are merging onto the main line from their spur stations, so the track never supports enough trains that I would need more stations.

Posted: 05 Jul 2005 07:15
by chevyrider
Deacon wrote:With a station that big, how do you avoid traffic snarl-ups? I find that any time I have enough trains that I would need more than three tracks in my station, I inevitably have delays where the trains are merging onto the main line from their spur stations, so the track never supports enough trains that I would need more stations.
Three station tracks are sufficient all the time for a single mainline.
One train enters,
one is loading
and one leaves.
The only important thing is the amount of power of the loco.
As a rule you need for a single exit line 4000kW of power for 600 ton of payload.
If not you get congestion and you have to place an other triple station nearby.
Also where a train has to climb up hill, make that part 2 or 3 tracks wide.
With the above situation i can transport on a double mainline (2 tracks) and a station layout of two stations 3*16 about 9000 ton per month.