Scale in game
Moderator: OpenTTD Developers
Scale in game
If 1 square height is 100m (data from map) then 1 square is 200m long. But it looks like 20m!
Height is 0 to 15 (16!!!)
Long is 64 to 2048
So...
15 x 100m = 1500m
2048 x 200m = 409 600m = 409,6km
But trucks looks like they are 100m long!!!
So i think scale is 1:10
Height is 0 to 15 (16!!!)
Long is 64 to 2048
So...
15 x 100m = 1500m
2048 x 200m = 409 600m = 409,6km
But trucks looks like they are 100m long!!!
So i think scale is 1:10
The world is like u think it is.
There is no consistent scale. Any attempts to try and come up with one will fail. Same with time scales.
There's a separate scale for everything. Houses have one, vehicles have another, distances on the map have yet another, and once you figure in the speed you get even more separate scales. It just doesn't work, because TTD is a game, not a realistic simulation.
There's a separate scale for everything. Houses have one, vehicles have another, distances on the map have yet another, and once you figure in the speed you get even more separate scales. It just doesn't work, because TTD is a game, not a realistic simulation.
I know. But i try to do some basic scale of whole. The main problem is cities. How to scale them? I try 1:10 to 1:25. Seems to work fine. Ex:
To do map of Poland i need to have about 900km on 2048 squares. That is about 450m per square and 225m height.
So highest mountain is 11 squares
Main problem is always cities. This is my biggest city. If Warszawa is
1 700 000 / 90 000 = 19
But scale is 1:25, so 1 700 000 / 25 = 68 000!!!
Now you know what I`m talking about?
To do map of Poland i need to have about 900km on 2048 squares. That is about 450m per square and 225m height.
So highest mountain is 11 squares
Main problem is always cities. This is my biggest city. If Warszawa is
1 700 000 / 90 000 = 19
But scale is 1:25, so 1 700 000 / 25 = 68 000!!!
Now you know what I`m talking about?
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The world is like u think it is.
OMG, big city... luckily you can demolish lots of buildings in OTTD, because in TTDPatch the local authority won't allow you to build a train station in the center of the city.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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- lucaspiller
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A train travels with 50 km/h and travels 5 tiles a day. That's 50x24x5=6000 km for 5 tiles is 1200 km per tile...
well, I guessed the numbers, but this is how you calculate it.
well, I guessed the numbers, but this is how you calculate it.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
it's in this tread :
http://www.tt-forums.net/viewtopic.php?t=14722&start=0
http://www.tt-forums.net/viewtopic.php?t=14722&start=0
Are there any strategy games where the time/distance scales are 'right'? Theme Park and RCT had rides lasting weeks. SimTower had an interesting compromise - time speeds up and slows down and a year is signifcantly shorter than 365 days.In an old thread, I wrote:100mph * 24 hours * 365 days = 876,000 mileslucaspiller wrote:I knew stuff in (O)TTD was bigger than in real life, but 5000 miles for a single tile? Razz If the time in (O)TTD fitted into this scale it would near enough be real time.ThunderAI wrote:At 100mph on a 11x11 map it takes 1 year to cross the entire map.
2^11 = 2048 tiles
876,000 miles / 2048 tiles = 427 miles/tile
As each tile is square, that's 182,329sq. mi or 472,229km^2 per tile. (roughly 5 Tasmanias per tile!)
Time scale is out a bit!
- lucaspiller
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If you made the timescale right, you wouldn't see the trains move over the map anymore. With a realistic timescale, trains would service a route 3-4 times a day. It's possible to build a game like that of course. You make the route, build the train, give it orders, and get a steady stream of cash from it.
Of course, it wouldn't be TT. Ánd it would probably be boring
Of course, it wouldn't be TT. Ánd it would probably be boring
- d00mh4mm3r
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Nah, I think we should keep km/h and mph units...d00mh4mm3r wrote:I think instead of having km/h or mph
There should be SQ/min (Squares per min)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Let´s work on rescale in openttd!!
I always thought it should be changed one time!
We all see there are really huge differencies between scales, and we all would like to change it, just to make the game looking more realistic. Why to make it more realistic? - Because this is what happens to every game (except fantasy games) ! Just compare games from 1995 and from now! And - just compare original TT and openttd! What did change there? The Sawyer´s game became more realistic! I don´t want to hear anybody saying that the aim of openttd is to be "just funny" game, far away from reality btw "just funny" is toyland, and no-one plays it...
But not everything can be made "realistic". We cannot make "speed of time" in openttd more realistic. Just because no-one wants to play one scenario for half of year. We need to feel the progress of transport technology. The time in openttd may be a little slower, but it´s just my opinion..
But what should be rescaled, are graphics. Many examples have been given above, so I don´t have to write how e.g. truck is big according to a stadium etc... It will be very hard, because many things should be changed.
For example planes are too small according to trains or trucks.. To draw bigger planes is not so difficult, there would be many people who would like to draw them, because you can draw more details on bigger planes. But, as in general, the hardest work would be to code the airports to have wider runways and areas...
I think we SHOULD rescale graphics in openttd, but it isn´t possible to rescale it all 1:1 as it is in reality, and the game could even loose its clarity, and clarity is the most important for game to keep it easy to play.
I always thought it should be changed one time!
We all see there are really huge differencies between scales, and we all would like to change it, just to make the game looking more realistic. Why to make it more realistic? - Because this is what happens to every game (except fantasy games) ! Just compare games from 1995 and from now! And - just compare original TT and openttd! What did change there? The Sawyer´s game became more realistic! I don´t want to hear anybody saying that the aim of openttd is to be "just funny" game, far away from reality btw "just funny" is toyland, and no-one plays it...
But not everything can be made "realistic". We cannot make "speed of time" in openttd more realistic. Just because no-one wants to play one scenario for half of year. We need to feel the progress of transport technology. The time in openttd may be a little slower, but it´s just my opinion..
But what should be rescaled, are graphics. Many examples have been given above, so I don´t have to write how e.g. truck is big according to a stadium etc... It will be very hard, because many things should be changed.
For example planes are too small according to trains or trucks.. To draw bigger planes is not so difficult, there would be many people who would like to draw them, because you can draw more details on bigger planes. But, as in general, the hardest work would be to code the airports to have wider runways and areas...
I think we SHOULD rescale graphics in openttd, but it isn´t possible to rescale it all 1:1 as it is in reality, and the game could even loose its clarity, and clarity is the most important for game to keep it easy to play.
- lucaspiller
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