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mission objectives
Posted: 06 Jun 2005 00:24
by bobingabout
ok, all you seem to be able to do in this game is skirmishes and multiplayer games. how about some pre0defined objectives?
ok, the begin of this would be to create a mission set, this means some kind of file to set up a campaign. these are a set of scenarios that ned to be played in order, aka, you have to complete the ones available to you to be able to play the next ones.
these missions will involve a set of objectives, for example, own 20 trains with atleast £2000 by the year 1970, have a company value of atleast £10,000,000 after 20 years.
and so on.
this would require some settings to be determined by the scenario and ignore the ones set up by the player, and prevent them from being changed. also, it would require modifications to the savegame to determine what mission you are playing, and what the objectives are.
thoughts?
and i might be able to get a coder if you like the idea.
Posted: 06 Jun 2005 07:06
by Invisble
My Thoughts.
I prefer the free form way that TTD works at the moment, If I was a "atructure" where I have to obtain mission goals I would play Locomotion.
As it is I don't play locomotion because I cannot stand being hemmed in by mission objectives, which is also why I don't play Roller Coaster Tycoon or any other tycoon type game where you need to fullfill objectives.
Posted: 06 Jun 2005 07:17
by Born Acorn
would be nice as an extra game type though.
X must transport X amount of X from X to X by X.
maybe a few of these missions could have the transport network in place, which has crappy signals and junctions, and you need to finish it and reach 80% by X.
Posted: 06 Jun 2005 07:23
by bobingabout
yes. and most certainly it would be an extra on top of the gameplay we have now, so playing these "Missions" would be completly optional
Posted: 06 Jun 2005 11:08
by Heinz Humpelstrumpf
I really like this idea! Completing tough missions is much more fun than only playing free games
But I would like to see it as an addition, not a replacement of the current free game. The missions should then be in some kind of file that describes the missions and can then be downloaded separately.
Just some brainstorming:
These mission files need the possiblity to contain following elements, per level:
- Difficulty settings and climate
Mission goals (can be multiple)
Maps (optional, the files can get quite big for large maps)
Events (optional)
This needs adding functions to the game that can check the mission goals.
Posted: 06 Jun 2005 11:21
by bobingabout
actually gives you a way to "Loose" the game even if you manage to keep a company running for 100 years(1950-2051)
thats great then, i have something i want to implement, and sacro wants to do some programming

I'll tell him what to do and let him do it.
minor downside is sacro ain't got the net... not even 56k. so any updates he does would be through me, so thats like every week or 2...
yes, this would require event triggers and savegame adjustments to store the extra information. maps, well, scenario maps. and difficulty settings? well, theres difficulty settings now, would simply require a few tweaks so the mission can prevent certain changes, but other than that, you can set up your difficulty manually by changing the game settings.
i'll have to have a further think about "Who will program it". i personally have a hard enough time trying to compile the game... it always seems to want something else...
Posted: 06 Jun 2005 12:24
by latinoloco
I think it might add some new good direction to the game. Its optional, is it a sandbox (free build) or a mission game. With variants like if its a very hilly map, and theres high difficulty, if you use bridges, only up to like 112 km per hour. Or no trains. Just variantes that change the mission than just player x brings x ammount of x to x or along those lines.
Posted: 06 Jun 2005 13:53
by Heinz Humpelstrumpf
So that implies a list of structures / vehicles that can or can't be built. That is interesting!

A level with only vehicles and planes for example! Or forbid the Yate Haugan (Concorde) for example.
I also like the idea to add a custom payment rate table to the missions, so that some goods can be highly profitable and others are very bad. Like a mission where you must deliver at least 20000 tons of coal but you can only earn very little money with it and also need to use other goods.
For the difficulty the easisest way I think is to simply ignore the user settings and use the settings from the mission. Changes by the user are ignored. I also think that it's necessary to disallow/enforce some patches by the mission.
Posted: 06 Jun 2005 16:44
by bobingabout
i agree with that
Posted: 08 Jun 2005 14:22
by ElectricA4
Interesting idea.
You would have to have support in the game for a new 'mission' file type. It could work just like the scenarios in Sim City 2000 (you don't have to play them).
I don't think any missions should be intergrated into the game though, like a sequence of campaigns. But support for a 'mission' file type would be good enough. It would be interesting for people to challenge each other with their missions (depending on how easily they can be made).
Posted: 08 Jun 2005 15:53
by bobingabout
the whole idea is so that you can play them if you want to, and don't have to if you don't want to.
but yes, whole new mission set. i think we should clone the scenario editor and rename the clone to mission editor, and then work on that for adding missions... infact, maybe it would be better to have a stand alone mission editor...
some of the extra things in it would include creating companies and actually building railways and stuff, but time doesn't pass, nobody makes money and you can set up all company values, such as cash manually.
also game options and patches would be set to either a value that you can't change, or allow you to change it manually, so, some missions could have to be done using or without spacific features.
it would likely need A LOT of work...
BTW, i don't think i could do it myself, and sacro doesn't think he can either, so currently, this is still open to be claimed.
Posted: 30 Oct 2005 05:28
by Hansi Holzweg
For what is a new editor needed? The editor can be the game self!
You can play a game, save it - and you have the scenario. The only things to do are:
- The changing of the year and the money in the saved game.
- The setting of a routine into the game, which checks some options. (How much is the money-count? Is the target-year reched? Is there a train driving from A to B? And so what.)
Seems not to be a logical problem for one, who knows the source-code. The problem could be the time for coding - as at all programs in this world.
Posted: 30 Oct 2005 21:17
by ttrainz
Yes this is a good idea if it is added to the secenario editor. People can not only make scenarios, but also add a mission if they wish.
The "hall of fame" could be then made more visible to record how well you've done. It could also record the top games, regardless of whether you've gone to 2050 or not.
Posted: 31 Oct 2005 09:41
by bobingabout
mission woule mean you have an objective, or several objectives to complete, maybe with some things disabled to make it harder.
for example, the only form of transport you are allowed is trucks, and you have to make atleast a certain ammount of profit within 10 years.
so its not only setting a game up before hand, but also adding other variables.
most of these things the game currently isn't equipt to handle.
Posted: 31 Oct 2005 14:56
by MeusH
I've been trying to make some objectives, but saving the objectives was breaking the savegames. Aborted.
Posted: 31 Oct 2005 16:33
by Twinsen
Great ideea!!

I was always thinking that this was the only thing missing in the game...
it would require very much work, but it's a very good ideea.
I don't think this can be implemented too soon, because complex scenarios (not allow some trains/bridges/etc; events; etc) will require a very complex scenario editor.
It's a vrey, very good ideea, i hope it would be implemented!
Posted: 01 Nov 2005 18:19
by lucaspiller
MeusH wrote:I've been trying to make some objectives, but saving the objectives was breaking the savegames. Aborted.
If you send me a PM with the problem I may be able to help you.
Posted: 21 May 2006 14:50
by Mambaru
Sorry to dig up an old post. But has anything actually happened with this? As I'm very interested in an Objective based OTTD.
Posted: 21 May 2006 18:24
by Lordmwa
Sorry to dig up an old post. But has anything actually happened with this? As I'm very interested in an Objective based OTTD.
I agree with you Open ttd is great but an option to have campaigns and missions would make it even better. You could have some missions like it the original TTDLX like the scotland one where the AI has a headstart. you have to create a transport network amongst a pre-made AI one
Posted: 21 Feb 2007 09:45
by Alver
Good day all!
Is this idea was forgotten or somebody intrested in it realization? I want to add missions & objectives to OTTD.