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Chris Sawyer's Locomotion - Should I get it?
Posted: 24 Jul 2004 04:00
by Matthew Clark
So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Matthew
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 24 Jul 2004 05:08
by Patchman
Matthew Clark wrote on Sat, 24 Jul 2004 04:00:03 GMT:
So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Abstain pending further information.
It has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 27 Jul 2004 08:59
by Simon Howson
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:
MPG.1b6bb8dbf8bceb13989e95@server.our.house...
It has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
I agree... I mean all is really needed is to incorporate the changes of TTD
Patch into the original TT Deluxe. Then perhaps add more cargo options, or
deeper development. But then add a new graphics front end, to take advantage
of new graphics hardware. To me the game really doesn't look like much of an
update from the old game, which sucks. When I bought TTDLX I was using a 50
MHz 486, now I have a 1.7 GHz Athlon XP but it doesn't look like the new
game will even tax that.
All I really want is more realistic complexity. So more industries, but also
deeper transportation needs, more realistic dynamic cities that create those
needs.
Simon Howson
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 07 Sep 2004 11:49
by TP
"Matthew Clark" <clark...@hotmail.com> wrote:
So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
A quantum leap ahead of TTD, I would say.
Tony
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 07 Sep 2004 12:04
by Jo'Asia
TP wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
I think I would add a "planning stage" for the railroad. Sometimes it's
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
A quantum leap ahead of TTD, I would say.
IMO the demo lacks time-controls (at least pause, slow, normal, fast)
And a "free play" should be possible on a random map, just as in the TTD.
Different location could be nice, too.
Or may be the last part will appear in Locomotion DeLuxe?
Jo'Asia
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 07 Sep 2004 14:29
by Patchman
Jo'Asia wrote on Tue, 7 Sep 2004 14:04:16 +0200:
TP wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
I think I would add a "planning stage" for the railroad. Sometimes it's
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
Yeah that would be useful.
A quantum leap ahead of TTD, I would say.
IMO the demo lacks time-controls (at least pause, slow, normal, fast)
In your opinion? Did you look at the bottom-right corner of the screen?
And a "free play" should be possible on a random map, just as in the TTD.
According to Gamespot, the game will have random scenarios in addition to
the "challenge" scenarios.
Different location could be nice, too.
Location for what?
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 07 Sep 2004 19:14
by Jo'Asia
Josef Drexler wrote:
IMO the demo lacks time-controls (at least pause, slow, normal, fast)
In your opinion? Did you look at the bottom-right corner of the screen?
Hm. It's possible I did not
Different location could be nice, too.
Location for what?
Just as in TTD - desert/tropical, mountain, Mars, every one with different
set of industries, cargos and wagons/cars etc.
Jo'Asia
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 08 Sep 2004 18:41
by Arcfus Barcwinkle
On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
A quantum leap ahead of TTD, I would say.
It should have been named Transport Tycoon Desuxe.
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 08 Sep 2004 20:01
by Boudewijn Dijkstra
"Arcfus Barcwinkle" <arc...@whodere.yank> schreef in bericht
news:
20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com...
On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
A quantum leap ahead of TTD, I would say.
It should have been named Transport Tycoon Desuxe.
I think that Locoblowtion would be a more suitable term for that description.
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 08 Sep 2004 23:20
by Patchman
Arcfus Barcwinkle wrote on Wed, 08 Sep 2004 14:41:16 -0400:
On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
Now you couldn't... only 5x4
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track.
That's one of the disadvantages of the flexibility of not having to make
rectangular stations. Me, I'd rather have the flexibility.
One of my problems is that I
haven't figured out how to make a one-way signal.
Just click the one-way signal icon in the signal construction window.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
--
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http://publish.uwo.ca/~jdrexler/
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 09 Sep 2004 10:51
by Michael Rodgers
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:
MPG.1ba94f7c8b67484a989ea8@server.our.house...
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
Can you make proper double track stations with an overall roof, or are you
stuck with what looks like 40 odd seperate blocks joined together?
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 10 Sep 2004 07:41
by Patchman
Michael Rodgers wrote on Thu, 9 Sep 2004 11:51:14 +0100:
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:
MPG.1ba94f7c8b67484a989ea8@server.our.house...
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
Can you make proper double track stations with an overall roof, or are you
stuck with what looks like 40 odd seperate blocks joined together?
They combine to make a nice looking roof, it's all automatic.
--
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http://publish.uwo.ca/~jdrexler/
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Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 20 Sep 2004 06:10
by ALEKSANDER1234
hello All:
I have played the demo and have played the full version of the game called
Locomotion, it is magor leap in graphics
from TTD times and better looking vehicles
as well, I state this I play this for 9 hours
every day Just like playing the game.
Czar Aleksander
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 21 Sep 2004 16:23
by Benji147461027
you should'nt get it, it is an Atari 'last drag' at the once-impressive TDD
franchise.
~Ben
Where will Micro$oft try to drag you today?
Re: Chris Sawyer's Locomotion - Should I get it?
Posted: 22 Sep 2004 00:15
by Patchman
Benji147461027 wrote on 21 Sep 2004 16:23:26 GMT:
you should'nt get it, it is an Atari 'last drag' at the once-impressive TDD
franchise.
What a wonderful argument. Anything that someone tries to make money
from means it's bad? Good grief. Especially since Locomotion is so much
less expensive than most other new games.
And it's TTD, not TDD unless you're talking about a telecommunications
device for the deaf.
But really, the demo is a very good indicator of the game. If you like
the demo, you'll like the game. If you don't like the demo, play it
another couple of times until you do, it's apparently an aquired taste
for some
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http://publish.uwo.ca/~jdrexler/
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