TT's pathfinding problems - a solution?
Posted: 20 Dec 1999 00:00
It's just a thought but I reckon that TT's miserable
pathfinding might be partially fixable - at least for
trains. Where things often start to go wrong for me is when
a train hits a red signal; instead of the real-life scenario
where the train would just wait until it turns to green, one
of two things happen in TT:
(1) The train waits for a bit and, if the light is still red
after a certain time, reverses its direction. (Mad!)
(2) Rather than going up the line where the red signal is,
the train takes an alternative route. (Bonkers!)
Correct me if I'm wrong, but I reckon that if trains were to
just wait patiently at red lights rather than doing one of
the two madcap things mentioned above, then things would be
fantastically better. After all, there should be no reason
for them to become permanently stuck at a red light for any
reason other than player error. Perhaps the necessary
alterations to train instructions could be made in a patch?
Unfortunately, this doesn't fix the long-range pathfinding
problem where if two destinations are far enough apart,
mayhem is guaranteed to follow! But fixing one out of two
wouldn't be bad...
-Mike [http://games.hplx.net]
pathfinding might be partially fixable - at least for
trains. Where things often start to go wrong for me is when
a train hits a red signal; instead of the real-life scenario
where the train would just wait until it turns to green, one
of two things happen in TT:
(1) The train waits for a bit and, if the light is still red
after a certain time, reverses its direction. (Mad!)
(2) Rather than going up the line where the red signal is,
the train takes an alternative route. (Bonkers!)
Correct me if I'm wrong, but I reckon that if trains were to
just wait patiently at red lights rather than doing one of
the two madcap things mentioned above, then things would be
fantastically better. After all, there should be no reason
for them to become permanently stuck at a red light for any
reason other than player error. Perhaps the necessary
alterations to train instructions could be made in a patch?
Unfortunately, this doesn't fix the long-range pathfinding
problem where if two destinations are far enough apart,
mayhem is guaranteed to follow! But fixing one out of two
wouldn't be bad...
-Mike [http://games.hplx.net]