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When a man gets bored..............new fun added!!!!

Posted: 22 May 2005 22:25
by Torben DH
................he starts experimenting!!!!!

1700 trains on a 64x64 map

Posted: 22 May 2005 22:26
by Torben DH
savegame take a look its looking awsome

Posted: 22 May 2005 22:40
by Beeblebrox
idiot :)

Posted: 22 May 2005 22:54
by ShadowUser
Oh my god.. haha. I find that quite awesome. :)

Posted: 22 May 2005 22:59
by Invisble
Oh my word.....................................

I am sure you can possible fit just a few more on though...........

Posted: 22 May 2005 23:19
by futhamucka
now do it on a 2048 2048 map.
ha :twisted:

Posted: 22 May 2005 23:31
by Bjarni
:shock:
Whenever I get bored, I code somethong, preferable something like nobody have ever coded before...... then again I never get bored. Luckily I code anyway :D

If you had spent all that time doing something productive to OTTD, we would have a new cool feature by now or if you don't know how to code, you would have learned it

Posted: 22 May 2005 23:54
by Born Acorn
Bjarni wrote::shock:
Whenever I get bored, I code somethong, preferable something like nobody have ever coded before...... then again I never get bored. Luckily I code anyway :D

If you had spent all that time doing something productive to OTTD, we would have a new cool feature by now or if you don't know how to code, you would have learned it
Are you trying to recruit people to the cause? :P

Posted: 23 May 2005 05:00
by Torben DH
futhamucka wrote:now do it on a 2048 2048 map.
ha :twisted:
good idea I dont think i have plans for the next weekend..................
Bjarni wrote:Whenever I get bored, I code somethong
nice, how about i upload some dirty pictures and you make them even more dirty by uncoding some thongs............¿¿¿

Posted: 23 May 2005 13:59
by Bjarni
Born Acorn wrote:
Bjarni wrote::shock:
Whenever I get bored, I code somethong, preferable something like nobody have ever coded before...... then again I never get bored. Luckily I code anyway :D

If you had spent all that time doing something productive to OTTD, we would have a new cool feature by now or if you don't know how to code, you would have learned it
Are you trying to recruit people to the cause? :P
considering how many who played OTTD and how many who coded for it, I would say that we should try to improve that radio. We got less than 1%, that actually coded something that has been added :(

Posted: 23 May 2005 15:23
by Dextro
Bjarni wrote:
Born Acorn wrote:
Bjarni wrote::shock:
Whenever I get bored, I code somethong, preferable something like nobody have ever coded before...... then again I never get bored. Luckily I code anyway :D

If you had spent all that time doing something productive to OTTD, we would have a new cool feature by now or if you don't know how to code, you would have learned it
Are you trying to recruit people to the cause? :P
considering how many who played OTTD and how many who coded for it, I would say that we should try to improve that radio. We got less than 1%, that actually coded something that has been added :(
can you point me to an express "do-it-yourself" code course? LOL :lol:

Posted: 23 May 2005 15:47
by lucaspiller
Try these, they are a bit out of date, and it is C++ rather than C, but it is still good.

http://cone3d.gamedev.net/cgi-bin/index ... dsup/index

Posted: 23 May 2005 15:56
by Dextro
lucaspiller wrote:Try these, they are a bit out of date, and it is C++ rather than C, but it is still good.

http://cone3d.gamedev.net/cgi-bin/index ... dsup/index
Thx, I'll give that a try ;)

Posted: 23 May 2005 18:11
by PouncingAnt
I think the ratio is fine: far more gamers exist than programmers, otherwise people would just make their own games (like i do, haha!). though getting more people on coding would be good.

Still - im a amateur games programmer and I cant make sense of most of the OTTD code, so I dont waste valuable hours of making my own games to only make the smallest difference to OTTD.

Posted: 23 May 2005 19:38
by Bjarni
PouncingAnt wrote:Still - im a amateur games programmer and I cant make sense of most of the OTTD code
I didn't make sense of the OTTD source at first, but after only 2-3 days, where I also did other stuff, I had a working mac port. It's actually not as hard to start as you might think. I think the trick is to figure out what you want to do and then study the code regarding the feature. Don't try to understand more than you need to make your first patch

Posted: 24 May 2005 13:43
by Sassenach
it would be cool to code for OTTD, ive only just started to learn C and to be honest time contrainsts stop me. How do you guys do it, little bit at a time or a massive slog at the weekend or somit?

O yeah looking for a copy of TextEdit, can't find a working download link anywhere. Anyone got any ideas?

Posted: 24 May 2005 16:40
by DaleStan
Sassenach wrote:O yeah looking for a copy of TextEdit, can't find a working download link anywhere. Anyone got any ideas?
GIYF

Bored

Posted: 11 Jul 2005 19:57
by SerriaRomeo
Well, after looking at your screen shots, I had to try something similar myself. using a 512x512 map, completly filled it with track going in a circle. i'm still not sure how long it takes to go from one end of the track to the other, becuse i get bored with watching it after a while, I do know it takes about 10 years to go from the inner ring out 15 rings. i'll go ahead and post it and let somebody else figure out how long it takes.

I"ve finally got all the signals in, so it should be ready for an atempt at getting the maxium number of trains running at once.

Posted: 11 Jul 2005 21:35
by Invisble
Man watching that on fast forward makes me feel ill..........

Posted: 11 Jul 2005 22:31
by White Rabbit
Hmm..

Idea:

Use stopall command in the console.
Remove all signals.
Pause the game.
Set vehicle break down to none.
Start all vehicles
Unpause the game.

Or:

Same as above, but don't make breakdowns to none.

:twisted: