PBS lag time
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PBS lag time
ok, new error i think.
The new PBS signals on the neew patch have a lag time when changing colour after a train has gone over it.
it apears that 2 of my trains approached two different signals almost at the same time (give or take a couple of milli-seconds) and they both went through them and bang, collision.
Is this 'Lag time' with the signals deliberate, or a little problem.
Posted a pic below to show where it happens.
The new PBS signals on the neew patch have a lag time when changing colour after a train has gone over it.
it apears that 2 of my trains approached two different signals almost at the same time (give or take a couple of milli-seconds) and they both went through them and bang, collision.
Is this 'Lag time' with the signals deliberate, or a little problem.
Posted a pic below to show where it happens.
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- Hey, isnt one suposed to be red?
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Re: PBS lag time
I think the problem you have there is the waypoint. The train which is going through the waypoint is let through the signal because there is a clear path to its destination.Geo.c Ghost wrote:ok, new error i think.
The new PBS signals on the neew patch have a lag time when changing colour after a train has gone over it.
Re: PBS lag time
i did wonder that, but it seems to be doing it everywhere. regardless if theres a waypoint there or notPikkaBird wrote:I think the problem you have there is the waypoint. The train which is going through the waypoint is let through the signal because there is a clear path to its destination.Geo.c Ghost wrote:ok, new error i think.
The new PBS signals on the neew patch have a lag time when changing colour after a train has gone over it.

Apologise, it appears it must have been the waypoint, because deleteing it, changing the order, or putting a signal after it seems to work. sorry, i thought i had tried that, i obviously hadntPatchman wrote:Since you didn't post the savegame (tsk tsk), I can't test it, but I'm pretty sure it happens because of the waypoint. You need to change it so that you have a signal on both sides of it to be safe.

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The signal the train is *passing* stays green. The other block-entrance signals go red.
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So, in other words, do NOT put checkpoints or depots inside of PBS blocks. Right?
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I haven't seen any problems with bridges. I have seen problems with depots, stations and waypoints, but I don't believe it's a bug, I believe it's acting as intended.Siema wrote:Hmm... I place depots in PBS blocks very often and there are no crashes. They appears when there is signal-box or bridge (I don't know if tunnel also) in PBS block. But who knows, maybye depots also causes collisions...
Take the common layout below - a double track coming into a single-track terminus station, with depot.
Train 1 comes into the station.
Train 2 arrives at the signal. The pathfinding sees a clear path into the depot and lets it through.
Train 1 finishes loading, leaves the station, and BOOM, thumps straight into the train entering the depot.
Now, how do we fix this layout? By placing a signal between the depot and the station (if we make it a presig exit, and make the signal from the double track a presig entrance, then trains wanting to enter the station will wait there until the station is vacant).
So the rule is... a pbs block must not contain a station (or waypoint), unless that station is the only possible destination in the block.
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There are routing problems with bridges, but I've not seen one cause a crash.
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I'm not using situation that you described (before fixing), PikkaBird because I find it as mistake and I'm not suprised that this situation causes problems
But as I said I'm using depots in closed PBS blocks and there are no accidents.


I have got one, but I haven't seen it also because I wasn't there and after crash I have started to clear this mess and forgot to check what it exactly was (bridge for sure)There are routing problems with bridges, but I've not seen one cause a crash.

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