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Signal GUI + Signal autocompletion
Posted: 28 Apr 2005 16:01
by Hackykid
Well, some people asked for this, so i'm posting this patch + win binaries here
Its about the signal gui I made, a little window to help you build signals (see screenshot)
Also a new neat feature I call "signal autocompletion", which automatically builds signals on a connected stretch of tracks, even around corners! (click the autocompletion button, and do a normal drag, the signals will keep going in the direction you dragged!)
If you find a bug, or have a suggestion, let me know.
Posted: 28 Apr 2005 16:04
by Dextro
OMFG GREAT!!!!
EDIT: I See I'm allready using this in the integrated nightly build, didn't noticed it at the start. LOVELY

Posted: 28 Apr 2005 16:38
by MeusH
This is a great improvement! I saw this today and now I'm very happy you explained what's that

Good job!
Posted: 28 Apr 2005 21:32
by Sid
Nice Work,
but is it possible, to configure the autoplacement so, that a signal is placed, when custom number of wagons fit between two signals, so that it is the same distance is between signals on straigths an digonals, instead of placing a signal every x title?
Posted: 28 Apr 2005 21:37
by Born Acorn
Sid wrote:Nice Work,
but is it possible, to configure the autoplacement so, that a signal is placed, when custom number of wagons fit between two signals, so that it is the same distance is between signals on straigths an digonals, instead of placing a signal every x title?
It already does that

Posted: 28 Apr 2005 21:51
by Sid
Okay, the last signal tool, I saw, didn`t have these feature....
Posted: 29 Apr 2005 05:17
by Dundee
It looks a bit cramped at the moment (shows both the signal image and the name of the signal, has a title for the distance between signals).
Perhaps a sort-of sentence could be formed: (image is a mockup)
Posted: 29 Apr 2005 05:50
by MeusH
Also, clicking anywhere should hide the dropdown list
Posted: 29 Apr 2005 06:13
by wizeman
HackyKid: very nice patch, I also hope this gets merged
A suggestion: it would be nice if the autocomplete would work when trains are in the tracks (even if it wouldn't place them where the trains are).
I don't like to cheat (build in pause mode), so I tend to build tracks while trains are passing through them

Posted: 29 Apr 2005 06:29
by Horse
It is nice there will be difference between the two types of signals.
Posted: 29 Apr 2005 07:49
by Born Acorn
I prefer the traditional style icon buttons. More room for error, ie you must click on that small arrow in yours, but can click the whole button in Hackykid's
and, if drive side is set to left this icon should show

Posted: 29 Apr 2005 09:29
by Roo
Question: Is new signal graphics for PBS, that will replace semaphores planned?
Posted: 29 Apr 2005 09:32
by Dundee
Mixing them a bit -- a little bit less verbose, and perhaps less cramped:
(ignore the white bits/title issues - mock up image from Acorn's above)
Posted: 29 Apr 2005 12:12
by Gorre
Very good work HackyKid, indeed...
But I am missing function to remove semaphores in the same way as I placed them and also, when I once placed them as {style1] i can't change them to {style2]. But keep the good work.
Posted: 29 Apr 2005 13:33
by LKRaider
If you use remove signals and turn on autocompletion, it will remove the signals from whole stretch of the tracks.
Converting types of signal would be a cool feature

Posted: 10 May 2005 19:38
by Nanaki13
Will this be included in the trunk someday? (soon?) i hate it when the diff doesn't work with the latest svn.
Posted: 10 May 2005 21:42
by Hackykid
I sure hope it will be in trunk soon
Anyway, i've updated the diff and windows build.
Posted: 11 May 2005 03:22
by LKRaider
One thing that bugs me is the position the window is created is right over the rail functions, then I am forced to move the window or close it to access these comands.
Can you point me to where in the code this can be changed?

(ideally, it could also save the last position you placed it, if that is possible?)
Posted: 11 May 2005 09:43
by acidd_uk
Yes, that would be good.
Posted: 11 May 2005 11:13
by Arsenal
LKRaider wrote:One thing that bugs me is the position the window is created is right over the rail functions, then I am forced to move the window or close it to access these comands.
Can you point me to where in the code this can be changed?

(ideally, it could also save the last position you placed it, if that is possible?)
Hear, hear.
I wouldn't mind if this was extended to other windows too, especially the landscaping tools.