Ufos

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
Gurluas2000
Chief Executive
Chief Executive
Posts: 651
Joined: 31 May 2004 08:22

Ufos

Post by Gurluas2000 » 22 Apr 2005 16:05

Jezulkim made this and allowed me to release it.

its the 2 ufos from x-com that replaces 2 planes.

the small scout replaces the ftp hyperdart
while the harvester replaces dinger 200

i will post screenies soon.
Attachments
ufo.rar
ufos
(1.28 KiB) Downloaded 197 times

User avatar
kamnet
Moderator
Moderator
Posts: 6606
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Ufos

Post by kamnet » 29 May 2012 01:43

Screenshots
Attachments
ufo.png
ufo.png (6.46 KiB) Viewed 2219 times
ufo2.png
ufo2.png (93.67 KiB) Viewed 2215 times

cachila
Engineer
Engineer
Posts: 61
Joined: 29 May 2012 09:49

Re: Ufos

Post by cachila » 29 May 2012 09:58

i think the ufos shuld be helikopters rater then airplanes. else is this an awsome grf :bow:
Last edited by cachila on 29 May 2012 11:18, edited 2 times in total.

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9267
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Ufos

Post by planetmaker » 29 May 2012 10:24

I think you're right. IMHO they should thus simply be coded as additional aircraft - which would also allow to give them proper names and possibly slightly different and more fitting stats and availability years.

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Ufos

Post by FooBar » 29 May 2012 12:08

I think they should be coded as helicopters, as UFOs usually don't need a runway and all. Landing them on oil rigs would be fun als well :)

User avatar
kamnet
Moderator
Moderator
Posts: 6606
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Ufos

Post by kamnet » 29 May 2012 14:28

Keep in mind that this was coded eight years ago. Maybe somebody should give Jezulkim a poke and see if he'll fix that? :-)

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Ufos

Post by FooBar » 29 May 2012 15:58

Oh, I see, you only brought it to renewed attention (or basically any attention, as there was none before).
But yes, coding these as separate airplanes/helicopters should be fairly trivial, if one takes the graphics from the base set. Might actually be a nice project for someone who wants to learn NML but doesn't know where to continue after the tutorial.

User avatar
kamnet
Moderator
Moderator
Posts: 6606
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Ufos

Post by kamnet » 10 Apr 2018 05:10

To gravedig this thread once again, just in case anybody discovers this i the future. Paul C did release a similar NewGRF, this time using OpenGFX's UFO sprites and implementing them as helicopters. viewtopic.php?p=1202283#p1202283

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 2 guests