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 Post subject: Ufos
PostPosted: Fri Apr 22, 2005 4:05 pm 
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Chief Executive
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Jezulkim made this and allowed me to release it.

its the 2 ufos from x-com that replaces 2 planes.

the small scout replaces the ftp hyperdart
while the harvester replaces dinger 200

i will post screenies soon.


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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 1:43 am 
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Screenshots


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ufo2.png
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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 9:58 am 
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i think the ufos shuld be helikopters rater then airplanes. else is this an awsome grf :bow:


Last edited by cachila on Tue May 29, 2012 11:18 am, edited 2 times in total.

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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 10:24 am 
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I think you're right. IMHO they should thus simply be coded as additional aircraft - which would also allow to give them proper names and possibly slightly different and more fitting stats and availability years.

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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 12:08 pm 
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I think they should be coded as helicopters, as UFOs usually don't need a runway and all. Landing them on oil rigs would be fun als well :)

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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 2:28 pm 
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Keep in mind that this was coded eight years ago. Maybe somebody should give Jezulkim a poke and see if he'll fix that? :-)

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 Post subject: Re: Ufos
PostPosted: Tue May 29, 2012 3:58 pm 
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Oh, I see, you only brought it to renewed attention (or basically any attention, as there was none before).
But yes, coding these as separate airplanes/helicopters should be fairly trivial, if one takes the graphics from the base set. Might actually be a nice project for someone who wants to learn NML but doesn't know where to continue after the tutorial.

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 Post subject: Re: Ufos
PostPosted: Tue Apr 10, 2018 5:10 am 
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To gravedig this thread once again, just in case anybody discovers this i the future. Paul C did release a similar NewGRF, this time using OpenGFX's UFO sprites and implementing them as helicopters. viewtopic.php?p=1202283#p1202283

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