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Posted: 25 Apr 2005 17:53
by SHADOW-XIII
I think supports are very good drawn

Posted: 25 Apr 2005 17:54
by Purno
The bridge looks amazing IMO :bow:

Posted: 25 Apr 2005 18:21
by ChrisCF
Born Acorn wrote:Amazing, but I fear the supports are too thin somehow, looks strange in the game :?
I think the strange look is due to the supports being out of perspective. Look where the support meets the ground on the slope, and then where the other supports meet. The other supports should meet the ground in the same place on the tile as the slopes. Other than that, the bridge looks really good.

Posted: 25 Apr 2005 21:48
by PikkaBird
Born Acorn wrote:Amazing, but I fear the supports are too thin somehow, looks strange in the game :?
They should be about 4-5 pixels thicker in the back, but they clip through the road-deck (and any vehicles on the bridge!) :( It's only really an issue with the higher bridges.

The perspective is slightly skewed, to make them seem taller - same issue as the tunnel entrances. And it looks extra-funny in the screenshot I posted because the bridge is built over a slope.

Posted: 25 Apr 2005 22:00
by ChrisCF
PikkaBird wrote:(And it looks extra-funny in the screenshot I posted because the bridge is built over a slope).
Ah, that would explain why they look a little out. Any answer to getting involved with the larger BR Set, or on whether we can use your sprites?

Posted: 25 Apr 2005 22:06
by PikkaBird
ChrisCF wrote:Any answer to getting involved with the larger BR Set, or on whether we can use your sprites?
Sure. After I get all the diesels coded and running, we'll have to talk about which specific vehicles you want for the BR Set.

I'll think about a more unique name for my graphics, too. :oops:

Posted: 26 Apr 2005 00:31
by krtaylor
Or you could release the bridges separately, that would be nice too. You could make a stone version of the brick bridge also.

Posted: 26 Apr 2005 00:51
by PikkaBird
krtaylor wrote:Or you could release the bridges separately, that would be nice too. You could make a stone version of the brick bridge also.
It's a seperate .grf in the zip file.

I wanted to make more viaducts, but the only problem is it seems that all the default bridges except the wooden one share some sprites.

Posted: 26 Apr 2005 00:53
by krtaylor
I think I heard that the Patchteam was taking another look at the way the bridge graphics system works, and maybe they would improve it somewhat. Hope so.

Posted: 26 Apr 2005 07:02
by Szappy
PikkaBird wrote:I wanted to make more viaducts, but the only problem is it seems that all the default bridges except the wooden one share some sprites.
No, they don't, if you use the newbridges feature, coded by Oskar.
I can help you with that, I coded Purno's Bridge set (mind you, it was in GRFMaker tho).

Posted: 26 Apr 2005 09:47
by Aegir
/me breaks down and cries

That is so insanely cool!

Pikkabird! Your an asset to the TTD community! Dont *ever* go back to Locomotion!!!

:D

And yeah, as much as I dont like OTTD (At the moment), your stuff would be so insanely awesome there too!

Posted: 26 Apr 2005 09:49
by PikkaBird
Szappy wrote:No, they don't, if you use the newbridges feature, coded by Oskar.
Hmm, I see. I'll have to look in to it.

Anyway, here are the Diesels/Electrics for tonight. I haven't done the MUs yet (unless you count the HST as a MU), or any car replacements (except the HST again). I'm not completely happy with them, but it'll do for tonight. :)

(removed)

THe 91 particularly needs some car replacements (such as a DVT if the last vehicle in the consist is a mail van). All the MUs (currently 4; the original 2 DMUs, plus two new EMUs. And I'm thinking of adding a 5th, a high-speed DMU a la Voyager) will have their own matching passenger/mail car graphics.

Aegir, I'm not planning to go back to Loco :) Although we'll have to wait and see what TRS2006 has in store... :P

Posted: 26 Apr 2005 10:36
by Aegir
Darnit! I only downloaded 0.11 less than an hour ago... :D

Nice work, very nice.

Posted: 26 Apr 2005 13:12
by blackfour
For some reason, the viaduct limits my trains to 20mph...is there a reason for this happening? I'm sure i've done something wrong...
Tom

Posted: 26 Apr 2005 13:21
by PikkaBird
blackfour wrote:For some reason, the viaduct limits my trains to 20mph...is there a reason for this happening? I'm sure i've done something wrong...
Tom
Hey Tom.

Perhaps you have another .grf file which is conflicting (changing the speedlimit back)?

Posted: 26 Apr 2005 14:04
by blackfour
Thanx for the reply, but i don't think that's it...i've got the electric rails, new stations, Cargo Set, new ships and track foundations on, as well as your steam/diesel/electric locos...ii'll see if there's anything else, thanx again,
Tom

Posted: 26 Apr 2005 14:11
by Szappy
... then I'd guess that you don't have "newbridges=on" in your ttdpatch[w].cfg

Posted: 26 Apr 2005 15:47
by DanMacK
Pikka, looks awesome! I'll definitely have to try these out today.

Looks like your class 20 is missing the rear deck though :shock: Aside from that however, all look great! Also... Still noticed the Class 55 missing ;) Heck, if you want, I'll draw it for you :D

So any plans for the rolling stock? (ie smaller cars, generic old style coaches/mail vans, etc)?

Posted: 26 Apr 2005 16:28
by Bastiaan
DanMacK wrote:Looks like your class 20 is missing the rear deck though :shock:
What rear deck? The Class 20 only has a front deck:
http://www.railfaneurope.net/pix/gb/die ... 0/pix.html

Or do you mean something else?

Bastiaan

Posted: 26 Apr 2005 17:02
by Born Acorn
Pikkabird: Why don't you make the game think that the 91 is a dmu so it will be built like the HST 125 and the Sprinter 158 :wink: