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Re: New Graphics - Blender ".blend" thread

Posted: 13 Apr 2008 21:26
by GeekToo
Bazil14: very nice indeed. Some offsets are indeed a little off, causing small glitches under tunnels: try to create a tunnel in ne-sw direction, and you'll see what I mean. Pause the game (f1) when the train enters the tunnel. When you then press Ctrl-b you see the bounding box, and in what direction the pngcodecing must be shifted.
To make the set complete, besides Ben's remarks, it would need company colours.

Ben: I changed the house a little according to your remarks: darker windows, and some changes in the garden. The latter was rather difficult, and I'm not completely satisfied with the result, but I guess modelling vegetation is one of the harder things in 3D modelling.
I'm not sure that I understand what you mean with aligning the tarmac with the parking space.

Re: New Graphics - Blender ".blend" thread

Posted: 16 Apr 2008 21:55
by GeekToo
Because I felt like doing something different than coding tonight, I did a study of a maglev in Blender. I'm still in my learning curve of Blender ( i.e. I'm not very good at it ), but from time to time it's fun to be creative in another area than code.

<edit> Oops, sorry for the double post, I'll hit the edit button next time

Re: New Graphics - Blender ".blend" thread

Posted: 17 Apr 2008 00:52
by athanasios
Nice work. And no problem with double post. Your posts are separated with plenty of tme.

Re: New Graphics - Blender ".blend" thread

Posted: 17 Apr 2008 08:47
by Zephyris
And your contributing, not simply commenting :)

Re: New Graphics - Blender ".blend" thread

Posted: 17 Apr 2008 09:40
by zypa
Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
btw: Do not edit your post when adding a new graphic. I want to see a "new posting" button if there is a new graphic in here.

Re: New Graphics - Blender ".blend" thread

Posted: 17 Apr 2008 22:13
by GeekToo
zypa wrote:Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
Thanks, but I really think credits must go to dmh_mac also, the original creator of these houses. I just did some recoloration, rescaling, and retexturing. He released his models under the CC licence, please note the licence file I posted in my previous changes of his houses, it applies to this update too.

Re: New Graphics - Blender ".blend" thread

Posted: 20 Apr 2008 22:31
by BerberJesus
Hi,

I worked on my Papermill. So here is the final version

Re: New Graphics - Blender ".blend" thread

Posted: 20 Apr 2008 22:39
by cmoiromain
this is simply magnificent! well done!

Re: New Graphics - Blender ".blend" thread

Posted: 20 Apr 2008 23:40
by athanasios
Indeed very nice! :]

Re: New Graphics - Blender ".blend" thread

Posted: 21 Apr 2008 09:56
by BerberJesus
thx :)

Re: New Graphics - Blender ".blend" thread

Posted: 21 Apr 2008 11:19
by habell
Looks great. 8)

Now we'll have to wait till someone turns it in a tar. :twisted:

Re: New Graphics - Blender ".blend" thread

Posted: 21 Apr 2008 12:11
by zypa
Wow! Great work! :bow:

Re: New Graphics - Blender ".blend" thread

Posted: 29 Apr 2008 06:25
by AlienDNA
That paper-mill looks simply superb. Ready for inclusion!

Wow!

Re: New Graphics - Blender ".blend" thread

Posted: 29 Apr 2008 23:26
by Teemes
That's one fine looking paper mill, BerberJesus, I bow to your blender skills :bow: !
@habell and AlienDNA: The problem with tarring and getting it into the game, however, is that the original paper mill is 4x3 tiles, while BerberJesus' paper mill is 3x3. So using the current 32bpp implementation, it can't be included by simply replacing the sprites in the trg1r.grf, AFAIK. On the plus side, the paper mill is not created by mixing the tiles randomly, so it could be included quite readily if it was 4x3, with only one neccessary viewing angle instead of four. But this would still leave the sprites for the construction stage as before.

Re: New Graphics - Blender ".blend" thread

Posted: 23 May 2008 19:40
by DeletedUser5
There wasn't any new graphics for trunk for a long time, so I decided to code some. Now only arctic grass but there will come more. Sorry but no screenshots ( maybe later ). Graphics by Alltaken.

Re: New Graphics - Blender ".blend" thread

Posted: 21 Jul 2008 19:27
by Katran
Give please 1023_z0.png :oops:
At me here so: :cry:
Image

P.S. Where to find these textures: 1031_z0.png 1032_z0.png 1033_z0.png 1034_z0.png? :?: Or they are not present?

Re: New Graphics - Blender ".blend" thread

Posted: 26 Jul 2008 18:39
by maquinista
I have modified some sprites of rails tracks with GIMP. Here is the result:
Screenshot
Screenshot
resto_de_railes.JPEG (194.08 KiB) Viewed 1083 times
Is not perfect because the sprites have some limitations.

Re: New Graphics - Blender ".blend" thread

Posted: 27 Jul 2008 02:02
by maquinista
I have done some changes:

Re: New Graphics - Blender ".blend" thread

Posted: 27 Jul 2008 21:46
by gt1750
Good work! I don't think the rails can be done any better than this.

Re: New Graphics - Blender ".blend" thread

Posted: 28 Jul 2008 01:18
by maquinista
gt1750 wrote:Good work! I don't think the rails can be done any better than this.
This is the TAR file and the sources: