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PostPosted: Sat Mar 26, 2005 9:31 am 
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Tycoon
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Joined: Thu May 06, 2004 9:10 am
Posts: 2212
Location: Newcastle, Australia
Hey All,
Here is a new taster release

Version History
v0.0.5 First Release. 6 Trains
v0.0.6 Second Release. 8 Trains with various fixes.
v0.0.7 Third Release. New livery for 930. Various fixes.
v0.1.0 Fourth Release. Totally rewritten, 22 trains.
v0.1.1 Fifth Release. Integration with Raichase's pax.grf


Listing of trains(in no particular order)
NSWGR C32 Class Steam T.
NSWGR C30 Class Steam
NSWGR C36 Class Steam
NSWGR D57 Class Steam
NSWGR C38 Class Steam
SAR 930/NSWGR 44 Class Diesel
NSWGR 48 Class Diesel
720/620 Diesel Railcar
HI C628 Class Diesel
NSWSRA R & S Set Electric Multiple Unit
NSWSRA 80 Class Diesel
NSWSRA XP Class Diesel
NSWSRA 81 Class Diesel
ANR EL Class Diesel
FR 82 Class Diesel
FR 90 Class Diesel
HI 70 Class Diesel
NSWSRA Explorer Diesel Railcar
NSWGR 421 Class Diesel
HI C363 Class Diesel
NSWGR 422 Class Diesel

List of stock
Ore Car
Bilevel Passenger car(placeholder)
Boxcars
Coal Hoppers
Wheat hoppers
Passenger Car
Mail Car

Now, here's the downloads in two flavours for your total enjoyment. This is me repaying my debt to the community!
WhiteHand


Attachments:
File comment: Windows
asgsw.zip [37.95 KiB]
Downloaded 3544 times
File comment: DOS
asgs.zip [37.57 KiB]
Downloaded 1180 times


Last edited by BobDendry on Wed Jan 25, 2006 11:32 pm, edited 7 times in total.
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 Post subject:
PostPosted: Sat Mar 26, 2005 9:46 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Great work guys :!:

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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 Post subject:
PostPosted: Sat Mar 26, 2005 9:52 am 
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Tycoon
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Joined: Thu Aug 28, 2003 9:38 am
Posts: 3311
yea but the C38's alignment if off the rails, in \ view its off the rails to the left by 2 or 3 pixels.
in / view its off the rails by 2 or 3 pixels to the right.


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PostPosted: Sat Mar 26, 2005 11:47 am 
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Location: Banchory, UK
Looks good so far, guys, keep it up! :)

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owenrudge.net | Owen's Transport Tycoon Station | Owen's Locomotion Depot | The Transport Tycoon Wiki


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 Post subject:
PostPosted: Sat Mar 26, 2005 11:55 am 
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Engineer
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Joined: Sat Feb 19, 2005 11:28 am
Posts: 3
Location: Australia
Looking promising, I'm looking forward to the next release.


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PostPosted: Sat Mar 26, 2005 12:18 pm 
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Tycoon
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Joined: Thu Jan 09, 2003 8:37 am
Posts: 13749
screenies :!: :roll:

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PostPosted: Sat Mar 26, 2005 1:02 pm 
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Tycoon
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Joined: Thu May 06, 2004 9:10 am
Posts: 2212
Location: Newcastle, Australia
New version. I'll get some screenshots up tommorow

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 Post subject:
PostPosted: Sat Mar 26, 2005 1:05 pm 
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Director
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Joined: Sun May 19, 2002 2:47 pm
Posts: 531
Location: Sweden
Great job ! :)
It would be nice if you could include the new grass...


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 Post subject:
PostPosted: Sat Mar 26, 2005 1:25 pm 
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Tycoon
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Joined: Mon Feb 09, 2004 10:02 am
Posts: 2732
jacke wrote:
Great job ! :)
It would be nice if you could include the new grass...


Yeah, Im going to code that, but Coalroads, the artist has dissapeared with the sprites.

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PostPosted: Sat Mar 26, 2005 11:35 pm 
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Location: Sydney, Australia. Usually at work in the underground railway station...
I'm sure it's great Whitehand! Thanks to all the artists, Whitehand for coding (and to Aegir for voulnteering to code the landscape), and everyone else involved to make this test set possible.

I never thought I would ever see a single AU loco in TT, and now I can :D. So happy... :)).

I'll be sure to post up some screenshots here when I get a chance!

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PostPosted: Sun Mar 27, 2005 1:10 am 
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Traffic Manager
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Joined: Sun Oct 24, 2004 11:36 pm
Posts: 176
Location: Warsaw, Poland
The AusSet is thing that I'm most waiting for because of those steemers!! They look awsome, especially at Aus grass tiles (screen was in ausset topic). It is great to see relese. Here is first screenshot and first bugs/tips report.

Three things that I saw:
1. Copper Ore wagon has wrong price, but I now that it isn't finished
2. When you buy NSW Hunter you get only half of loco instead of two parts (or maybye it is how it should be)
3. You must work more at xrel and yrel because locos are out of tracks (see pic).


Attachments:
ausset2.PNG
ausset2.PNG [ 8.94 KiB | Viewed 23993 times ]
ausset1.PNG
ausset1.PNG [ 38.86 KiB | Viewed 24015 times ]
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 Post subject:
PostPosted: Sun Mar 27, 2005 5:34 am 
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Tycoon
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Joined: Thu May 06, 2004 9:10 am
Posts: 2212
Location: Newcastle, Australia
Yes, thanks for your help with those rel problems.
I've encountered a few problems with the ausset(this includes f*** it up big time) So don't expect a new version till atleast tommorow.

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 Post subject:
PostPosted: Sat Apr 02, 2005 12:07 am 
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Tycoon
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Joined: Thu May 06, 2004 9:10 am
Posts: 2212
Location: Newcastle, Australia
The next version, v0.07, contains even more fixes. The rels are basically fine(except the the tender for the C38). Dig in. Download at the top of this topic. Enjoy

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 Post subject: how do i install
PostPosted: Mon May 16, 2005 8:11 am 
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Engineer
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Joined: Wed Mar 23, 2005 8:45 am
Posts: 8
how do install the ausset????????/


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 Post subject:
PostPosted: Mon May 16, 2005 8:13 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Insert the grf file in your newgrf/ folder and add a line in your newgrf[w].cfg

Note: You need the Windows grf file if you have the Windows tycoon version, and you need the DOS grf file if you have the DOS tycoon version.

(and you need the patch of course)

some links are in my signature.

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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PostPosted: Sat May 21, 2005 8:11 am 
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Engineer
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Joined: Wed Mar 23, 2005 8:45 am
Posts: 8
they still won't work in the game how to i build them


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 Post subject:
PostPosted: Sat May 21, 2005 9:18 am 
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Tycoon
Tycoon

Joined: Thu May 06, 2004 9:10 am
Posts: 2212
Location: Newcastle, Australia
You go into the game, build a railroad, go to your deopt and press 'build vehicle' and pick the vehicle you want ;)
Seriously, though. I need more information then that to fix your problem.

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PostPosted: Mon May 23, 2005 7:22 am 
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Engineer
Engineer

Joined: Wed Mar 23, 2005 8:45 am
Posts: 8
do i need to download a save game so i can use the aus set or do i start a new game or when can i start using them in the game like a certain year ?

I have resolved all my other issues that i have posted

All i need to know now is how to use/build the aus set trains in ttd

thank you all for your help


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 Post subject:
PostPosted: Mon May 23, 2005 9:54 am 
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Traffic Manager
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Joined: Sun Oct 24, 2004 11:36 pm
Posts: 176
Location: Warsaw, Poland
1. You must download .grf file with set from this thread (ausset.grf - for dos version of ttd, or aussetw.grf - for windows version)
2. Then you must put this .grf file to newgrf folder in your ttd game folder.
3. Now open newgrfw.cfg file from your ttd game folder and at the end add line: newgrf/aussetw.grf (note that name of dwnloaded file can be different - name in cfg file must be the same as downloaded file name).
4. Save newgrfw.cfg file!
5. Run TTD.
6. Start new game.
7. Click and hold options button, and open GRF Status window. Find ausset file and make sure it has green flag, if not click on flag to change it. Click Apply button.
8. Place depot, tracks, stations and buy trains (in depot)

9. Last thing that probably is answer to your problem is that first locomotive in ausset is available from 1943 (you can find this in first post), so you have to jump to 1943. You can do this with cheat (cht: year 1943), or just change startyear in ttdpatch.cfg. I hope it will solve your problems.

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PostPosted: Mon May 23, 2005 9:47 pm 
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Tycoon
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Joined: Wed Jul 28, 2004 2:58 pm
Posts: 1381
Location: Skedsmokorset, Norway
Siema wrote:
3. Now open newgrfw.cfg file from your ttd game folder and at the end add line: newgrf/aussetw.grf (note that name of dwnloaded file can be different - name in cfg file must be the same as downloaded file name).
4. Save newgrfw.cfg file!


And if you don't have any newgrfw.cfg, make one! F.ex. you could take out the ttdpatch.cfg, place it in another directory, go in that file with notepad, delete everything that is there, save it, rename it to newgrfw.cfg, and put it back in..
Alternatevely (sp?) you could PM me or any of the other guys here, and we'll post you a blank config-file.
Did you understand anything at all of what I'm trying to say? :P

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