Ausset Release Thread - Standard Guage Taster v0.1.1

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Ausset Release Thread - Standard Guage Taster v0.1.1

Post by BobDendry »

Hey All,
Here is a new taster release

Version History
v0.0.5 First Release. 6 Trains
v0.0.6 Second Release. 8 Trains with various fixes.
v0.0.7 Third Release. New livery for 930. Various fixes.
v0.1.0 Fourth Release. Totally rewritten, 22 trains.
v0.1.1 Fifth Release. Integration with Raichase's pax.grf


Listing of trains(in no particular order)
NSWGR C32 Class Steam T.
NSWGR C30 Class Steam
NSWGR C36 Class Steam
NSWGR D57 Class Steam
NSWGR C38 Class Steam
SAR 930/NSWGR 44 Class Diesel
NSWGR 48 Class Diesel
720/620 Diesel Railcar
HI C628 Class Diesel
NSWSRA R & S Set Electric Multiple Unit
NSWSRA 80 Class Diesel
NSWSRA XP Class Diesel
NSWSRA 81 Class Diesel
ANR EL Class Diesel
FR 82 Class Diesel
FR 90 Class Diesel
HI 70 Class Diesel
NSWSRA Explorer Diesel Railcar
NSWGR 421 Class Diesel
HI C363 Class Diesel
NSWGR 422 Class Diesel

List of stock
Ore Car
Bilevel Passenger car(placeholder)
Boxcars
Coal Hoppers
Wheat hoppers
Passenger Car
Mail Car

Now, here's the downloads in two flavours for your total enjoyment. This is me repaying my debt to the community!
WhiteHand
Attachments
asgsw.zip
Windows
(37.95 KiB) Downloaded 3908 times
asgs.zip
DOS
(37.57 KiB) Downloaded 1474 times
Last edited by BobDendry on 25 Jan 2006 23:32, edited 7 times in total.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Great work guys :!:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

yea but the C38's alignment if off the rails, in \ view its off the rails to the left by 2 or 3 pixels.
in / view its off the rails by 2 or 3 pixels to the right.
User avatar
orudge
Administrator
Administrator
Posts: 25179
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Looks good so far, guys, keep it up! :)
fordfan753
Engineer
Engineer
Posts: 3
Joined: 19 Feb 2005 11:28
Location: Australia

Post by fordfan753 »

Looking promising, I'm looking forward to the next release.
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

screenies :!: :roll:
what are you looking at? it's a signature!
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

New version. I'll get some screenshots up tommorow
Formerly known as Lachie
User avatar
jacke
Director
Director
Posts: 533
Joined: 19 May 2002 14:47
Location: Sweden

Post by jacke »

Great job ! :)
It would be nice if you could include the new grass...
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

jacke wrote:Great job ! :)
It would be nice if you could include the new grass...
Yeah, Im going to code that, but Coalroads, the artist has dissapeared with the sprites.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

I'm sure it's great Whitehand! Thanks to all the artists, Whitehand for coding (and to Aegir for voulnteering to code the landscape), and everyone else involved to make this test set possible.

I never thought I would ever see a single AU loco in TT, and now I can :D. So happy... :)).

I'll be sure to post up some screenshots here when I get a chance!
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
Siema
Traffic Manager
Traffic Manager
Posts: 176
Joined: 24 Oct 2004 23:36
Location: Warsaw, Poland
Contact:

Post by Siema »

The AusSet is thing that I'm most waiting for because of those steemers!! They look awsome, especially at Aus grass tiles (screen was in ausset topic). It is great to see relese. Here is first screenshot and first bugs/tips report.

Three things that I saw:
1. Copper Ore wagon has wrong price, but I now that it isn't finished
2. When you buy NSW Hunter you get only half of loco instead of two parts (or maybye it is how it should be)
3. You must work more at xrel and yrel because locos are out of tracks (see pic).
Attachments
ausset2.PNG
ausset2.PNG (8.94 KiB) Viewed 32190 times
ausset1.PNG
ausset1.PNG (38.86 KiB) Viewed 32212 times
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Yes, thanks for your help with those rel problems.
I've encountered a few problems with the ausset(this includes f*** it up big time) So don't expect a new version till atleast tommorow.
Formerly known as Lachie
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

The next version, v0.07, contains even more fixes. The rels are basically fine(except the the tender for the C38). Dig in. Download at the top of this topic. Enjoy
Formerly known as Lachie
oli888
Engineer
Engineer
Posts: 8
Joined: 23 Mar 2005 08:45

how do i install

Post by oli888 »

how do install the ausset????????/
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Insert the grf file in your newgrf/ folder and add a line in your newgrf[w].cfg

Note: You need the Windows grf file if you have the Windows tycoon version, and you need the DOS grf file if you have the DOS tycoon version.

(and you need the patch of course)

some links are in my signature.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
oli888
Engineer
Engineer
Posts: 8
Joined: 23 Mar 2005 08:45

how do i get them to work in the game

Post by oli888 »

they still won't work in the game how to i build them
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

You go into the game, build a railroad, go to your deopt and press 'build vehicle' and pick the vehicle you want ;)
Seriously, though. I need more information then that to fix your problem.
Formerly known as Lachie
oli888
Engineer
Engineer
Posts: 8
Joined: 23 Mar 2005 08:45

one last thing...hopefully

Post by oli888 »

do i need to download a save game so i can use the aus set or do i start a new game or when can i start using them in the game like a certain year ?

I have resolved all my other issues that i have posted

All i need to know now is how to use/build the aus set trains in ttd

thank you all for your help
User avatar
Siema
Traffic Manager
Traffic Manager
Posts: 176
Joined: 24 Oct 2004 23:36
Location: Warsaw, Poland
Contact:

Post by Siema »

1. You must download .grf file with set from this thread (ausset.grf - for dos version of ttd, or aussetw.grf - for windows version)
2. Then you must put this .grf file to newgrf folder in your ttd game folder.
3. Now open newgrfw.cfg file from your ttd game folder and at the end add line: newgrf/aussetw.grf (note that name of dwnloaded file can be different - name in cfg file must be the same as downloaded file name).
4. Save newgrfw.cfg file!
5. Run TTD.
6. Start new game.
7. Click and hold options button, and open GRF Status window. Find ausset file and make sure it has green flag, if not click on flag to change it. Click Apply button.
8. Place depot, tracks, stations and buy trains (in depot)

9. Last thing that probably is answer to your problem is that first locomotive in ausset is available from 1943 (you can find this in first post), so you have to jump to 1943. You can do this with cheat (cht: year 1943), or just change startyear in ttdpatch.cfg. I hope it will solve your problems.
User avatar
fire87
Tycoon
Tycoon
Posts: 1381
Joined: 28 Jul 2004 14:58
Location: Skedsmokorset, Norway

Post by fire87 »

Siema wrote:3. Now open newgrfw.cfg file from your ttd game folder and at the end add line: newgrf/aussetw.grf (note that name of dwnloaded file can be different - name in cfg file must be the same as downloaded file name).
4. Save newgrfw.cfg file!
And if you don't have any newgrfw.cfg, make one! F.ex. you could take out the ttdpatch.cfg, place it in another directory, go in that file with notepad, delete everything that is there, save it, rename it to newgrfw.cfg, and put it back in..
Alternatevely (sp?) you could PM me or any of the other guys here, and we'll post you a blank config-file.
Did you understand anything at all of what I'm trying to say? :P
Currently working on:

Norwegian (NSB) Trainset
Topic | Website
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: Bing [Bot], Stiui79 and 1 guest