Aydan's Rendered Planes

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Aydan
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Aydan's Rendered Planes

Post by Aydan »

Here you can express your wishes for planes to be rendered with PovRay.
They might or might not show up on the official plane set.
If you wish to see a special livery, just tell me. I'll see what I can do about it.
For now the goal is to replace the hand drawn planes with rendered ones.
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Here's a 747 and a 747-400 un BA liery
Here's a 747 and a 747-400 un BA liery
747-BA.png (9.68 KiB) Viewed 3438 times
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Szappy
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Post by Szappy »

I've been waiting for this thread for some time now, and they look so cool, that if they don't get added to the 'official' planeset, I promise I'll code them for sure.
(don't ask me when, though ;))
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Post by SHADOW-XIII »

Aydan sorry for being pain in ... bottom part

this is what I meant ... wings need more working .... I marked bad parts as red ...

yellow part is redone by me

what do you think ?
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x.PNG
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Aydan
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Post by Aydan »

I widened the wings about 20%
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widened wings
widened wings
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Born Acorn
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Post by Born Acorn »

You are great.

period.

Aydans rendered planes set should redo all of the TTD planes... that would be amazing.
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Post by krtaylor »

My feelings on this:

The Planeset should certainly include Aydan's rendered planes for the aircraft that we couldn't get done very well by hand. These are:

1. Zeppelins
2. Osprey
3. Shorts
4. 747s
5. Antonov

I think, over time, we could include renderings of some of the others, which were drawn by hand and are OK but not great:

1. Ford Trimotor
2. DC-3

The rest are probably OK, but I don't have any major objection to replacing them with rendered versions AFTER the set has been released, and IF that's what most people want.

Basically, my position is that we HAVE to include at least some of the rendered aircraft because we couldn't get them drawn any other way, but we don't want to delay the release of the set until ALL the planes have been re-rendered. We've waited long enough for it... So no matter what, the release version will have to be a mix of some rendered, some not.
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Post by SHADOW-XIII »

Aydan wrote:I widened the wings about 20%
good ... however if you could tak second view on that ... notice that wings are too 'steppy?' (step/whatever) ... you need to shade wings as I did (compare to wing at yellow circle) .. try that ... the best on wings of the plane which goes straight up
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Post by DanMacK »

Aydan, all I can say is WOW! Awesome looking aircraft man. A few others in the set could use the rendering treatment as well. No offense to the original artists mind you, but I think the Concorde could also get the once-over looking at it. Also, if you're wanting accurate airline liveries as opposed to company colours, rendering is definitely the way to go.
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Post by Aegis »

Two questions.

1-Where can I download this killer set?
2-Is it possible to see a refitted 747 to look like the Shuttle-carrier?
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Post by krtaylor »

The Planeset thread has a new complete set of realistic planes, not yet fully tested, but I don't think it includes these rendered 747s.

A 747 with the Shuttle on it? Interesting. Not necessarily useful, but interesting eye-candy.
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Post by Aegis »

krtaylor wrote: A 747 with the Shuttle on it? Interesting. Not necessarily useful, but interesting eye-candy.
Doesn't have to have the Shuttle, I just like the look of the twin tailfins on the Shuttle-carrier ^_^
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Post by Prof. Frink »

You know what I'm thinking?
Have the shuttle carrier (loaded/unloaded) as a goods refit.
That would be one plane to rule them all...
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Post by Aegis »

Prof. Frink wrote:You know what I'm thinking?
Have the shuttle carrier (loaded/unloaded) as a goods refit.
That would be one plane to rule them all...
*Points at the professor*

Follow his idea! Ignore my suggestion =P
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Post by Aydan »

Prof. Frink wrote:You know what I'm thinking?
Have the shuttle carrier (loaded/unloaded) as a goods refit.
That would be one plane to rule them all...
Very interesting indeed.
External cargo pods for bulk goods sounds good. You could even have different ones. Not only the shuttle or a simple capsule. Is external cargo supported for planes?
Here's my first DC-3 w/o texturing yet.
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DC-3.png
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Post by Born Acorn »

well done once more Aydan, but the wings are a bit too forward and there are no engines. :(
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Post by Daniel C. »

Aydan:

Your planes look awsome!!!! Can't wait to see 'em in the game!
===============================================

...and I'm just wondering if this plane was ever considered for inclusion in the set:

Boeing Blended Wing Body

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First flight: 2010
Wingspan: 289 ft. 0 in. / 88.1 m
Length: 160 ft. 10 in. / 49.0 m
Height: 40 ft. 11 in. / 12.5 m
Ceiling: 41,000 ft.
Range: 8,000 nm / 14,816 km
Weight: 823,000 lbs / 373,307 kg (MTOW)
Power plant: ???
Speed: 562 knots / 1,041 km/h / 0.85 mach
Crew: 2
Accommodation: 800 in three class configuration
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Post by DaleStan »

Aydan wrote:External cargo pods for bulk goods sounds good. You could even have different ones. Not only the shuttle or a simple capsule. Is external cargo supported for planes?
Yes, it is. Any number of sprites sets may be used, divided evenly in the empty to full range. Optionally, a different group of sprites may be used while the plane is loading.
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Post by krtaylor »

We can't add any more planes, we used all the slots.
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Szappy
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Post by Szappy »

krtaylor wrote:We can't add any more planes, we used all the slots.
Couldn't you just make the 747-400 a refit variant of the 747? That way an ID could be freed...
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Post by Aydan »

The engines probably where too small to recognize them. The wing position is actually how it's supposed to be. I moved them back a bit anyways.
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DC-3.png
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