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New Bus Stops
Posted: 17 Mar 2005 05:29
by Damascus
Using alpha 46, most (but not all) vehicles stop at the drive-thru bus stops, blocking traffic (see photo). They eventually move on after a minute or two. Buses that have the drive-thru stops in their orders react perfectly.
Picture 1 shows the mail truck doing 55 mph, even though it has been stuck behind the armored truck for a while.
Posted: 17 Mar 2005 08:27
by eis_os
I need a savegame & ttdpatch.cfg
And a savegame before the busses get stuck would be nice aswell...
Posted: 17 Mar 2005 10:19
by nosen
That's has occured to me aswell, but only once out of my 30+ games with busstops. It was in arctic climate my bas haltted just infront of the stop, in temperate it runs just fine.
Posted: 17 Mar 2005 10:45
by SHADOW-XIII
nosen, maybe they froze

.... J/K .. sorry, couldn't resist
edit: sorry for ot ... if I only notice the problem I will post savegame here

Posted: 17 Mar 2005 10:54
by DaleStan
Does anyone mind if I save Oskar a little trouble? Hope not, because you really don't get a choice.
eis_os wrote:I need a savegame & ttdpatch.cfg
And a savegame before the busses get stuck would be nice aswell...
Stuck trucks
Posted: 17 Mar 2005 16:35
by Damascus
Here are pre- and post-bus stop saves and a cfg file. When I opened the cfg, it said alpha 45, but when I run the game, it says alpha 46 on the startup menu.
Posted: 18 Mar 2005 21:02
by eis_os
I can replicate the behavior but currently I have no idea why the vehicle get stuck before they even enter the busstop